Ohh dont tease like that, are we finally gonna see some normal's and specular ingame ? will love you long time ! (hell I will even make all the normal/spec maps for you if thats an issue to, its what i do lol...)

Printable View
Interesting. Took some drones to MC5 to test things out, the mobs are pretty damn accurate and shoot at you before you actually peak around a corner.
HC/MC HT weapons are indeed another issue entirely.
but but with Dx9 there are no mirrors anymore and Viarosso apps looking awesome with Dx7 but with Dx9 they are pretty ugly :P
... Lol... That there are no mirrors in DX9 is not a problem of DX9 itself but its implementation in the games engine... So i'd at this point put faith into the coding team that they get the eye candy stuff running...
And even if not... thats a pretty low priority issue. By the time we reach this part of the to-do-list we will have a DX11 NC3 :p
Please discus patch T#178 in this thread. The patch notes can be found here. The focus of this patch is the new, updated interpolation/clipping thingy, therefore do as much PvP on the PTS as possible.
Ah man this is amazing.
Oh my god. That positioningupdate is awesome!!!
Ive tested it on duallog and the delay feels like 200-500ms and every action on ur char gets transfered. Movement becomes important again. Please think about runspeed otherwise we got some super speedy runners with crazy movement who cant even get hit by pro gamers.
Please discus patch T#178 in this thread. The patch notes can be found here. The focus of this patch are the updated interpolation/clipping thingy, as well as the psi casting issues, therefore do as much PvP on the PTS as possible.
Did a quick test on the Droning and i'd say it is way better than before,useable now even if you get shot at.
I ran some PPU spell-casting tests and it was smoother indeed. I did not fail one cast even though I switched between spells pretty fast. The tweak seems to work.
Please discus patch T#180 in this thread. The patch notes can be found here. The focus of this patch is the server's stability.
Slauncha
Alduin