Originally Posted by Dribble Joy
Not read the whole thread.
Way to little data and which weapon system was used? How much skilling?
I'm assuming that weapons of a single type was tested, Ie. uzi, raygun rifle or laser cannon.
This need to be completely redone using as many examples as possible, and present each main weapon system (pistols rifle, heavy, melee and APU) on separate graphs so each in dividual sub-type can be compared to the others.
Also I'd recommend not using skills set so that you reach 100% dmg as this is going to cause issues. A set skill amount will then give a better dmg/tl curve.
Of course this won't paint a true picture as people with a higher tl weapon will generally have higher sub-skill values.