if i wanted to be a pain in the ass, id say use medkits you nibcake, but....i agree with youQuote:
Originally Posted by Dribble Joy
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if i wanted to be a pain in the ass, id say use medkits you nibcake, but....i agree with youQuote:
Originally Posted by Dribble Joy
maybe the tank based one hit heals could be str oriented and not class specific... that way a newb-quality tank "healtool" and medkits could be used for apus deciding to solo, it wouldn't be a fast heal or anything, but it'd make things better than giving them an actual healing ability
i is loving that idea dood ^^
but then pes could have some funky setups :D
Unintentional 'overlap' of solo heals/buffs will cause real problems. We need to make sure that things like a 'tank' medkit can't be used alongside a PE or hybrid heal.
psi overload module. temperarily flatlines ur psi pool to 0 while the module runs by reducing base psi pool by 1000 and then heals u over the time at a faster rate requiers apu use. is an agressive heal system
With psi boosters it's not too important of the psi use. For APUs either a pure heal or maybe a 'vampiric' spell (though this would have to be carefully integrated with the rest of APU/hybrid balancing).
if you want a heal on an apu skill some ppu and play a hybbie :p
besides i know apus that hunt grims solo and do quite well with it just using medkits.
an actual tool that would have to be pulled out to heal wouldn't make funky pe setups... they'd have to pull out their heal, use that, then pull out the tank-medi and use that... god people dont even use medkits and thats just a buttonpress... and it really does make a difference.
The joys of not needing LoS.Quote:
Originally Posted by yuuki
I was thinking more from a purely balance stance. I still think that regardless of player orientation (offence/defencively, an APU should not be overly penalised for going all out in the offence. His offence/defence balance should alter, but I feel heals should not necessarily be part of that) they should have something beyond the current medkit level of healing.Quote:
Originally Posted by yuuki
Erm... a lot of people use medkits on top of their heals.. and pulling out another tool isn't hard. You don't necessarily have to do it at the same time. Timing the casts/uses so one happens half way through the timer of the other would actually be a better method.Quote:
Originally Posted by Safunte
i know some people do, but i meant, not even everybody does now, and thats such an advantage with hardly any time to get a more effective heal going. and if you make it so taht pulling another tool to use more heal (a small amount btw) it takes TIME, and in that time you'd probably get hurt more than whatever amount it'd heal you.
for example,
tl15 str healtool (monks... shitty heal, but hey its something better than having to carry a stack of medis)
tl 40, (pes, some spies... not really worth using, heals less than a medkit in the same amount of time.. altered by the recharge rate)
tl 75, hey look, hc/mc pes can fight pc/rc pes, joy.
tl 100, tanks get something special.
JUST an example.you might not agree with the amoutns or w/e that i put there, but you might agree with the GENERAL CONCEPT.
I'd like to know what is being done about PPUed players outhealing other players' weapons. For a tl90 weapon the reduction in damage due to foreign heals and buffs on a player, should be reduced by only ~50-60% in my opinion.
you know when the 2.2 thing comes out will this wavey hand crap be sorted please say yes
I doubt it, thats an animation thing not a balance problem afaik.Quote:
Originally Posted by NAPPER
just remove the animations and put them back to how they were LOL
Will there be psycological counselling for lore to help him cope with not being able to rely on monk zergs?