Wonderful! Thank you Trivaldi!
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I tried the test server and I went hunting as I do on Vedeena and it's wierd.
I don't know if it's a will but with the exact same setup, I was doing half the damage with my weapon (SWAT rifle) on doomie and grims (I was using xray bullet).
I didn't try PvP yet.
Are all weapon weakier ?
Yes they are. The rare weapon bonus and woc weapon bonus was removed and the damage is adjusted to the techlevel of your weapon. I think the dev's wrote it at this post: http://forum.neocron-game.com/showth...t-1-Change-Log
Weakier I understand, but going from 90 dmg per hit to 56 seems a lot to me.
If higher TL weapons do more damag, then spyocron and tankocron will keep on since these 2 classes always get high dext/str when PEs needs drugs, PAs and multiple MC5 to get enough dexterity.
PEs need love.
I'll give a try hunting on my tank and my spy to see the changes.
I tried hunting on tank and weapons seems to be nerfed the same way, Ravager does also nearly half the damages as before.
Hunting will be longer than before, maybe it's a good thing.
aKe'cj & Dropout you are right.
I'll have to try PvP now !
[Edited]
Bring back APU lol !Quote:
What consequences might there be?
Some weapon mods will clearly be more valuable. The current armour system will make Psi-monk and some Spy players significantly more vulnerable to force modded weapons. Without a change to the armour system, the possible introduction of a damage type weakness to each class and balancing the viability of each class to team play this will remain evident.