I'd like to see a % cash drop when a runner dies , would be kool for non hackers, so other non hacking classes don't miss out.
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I'd like to see a % cash drop when a runner dies , would be kool for non hackers, so other non hacking classes don't miss out.
I still like the idea of recycling 5, say, dogtags of someone and getting a mini trophy of their class to place. Hovering over the trophy would say "Trophy of Marksman Watts", or whoever.
I'm sure this idea has come up many times, but please change the font to a more readable font.
It is not funny getting mixed with numbers 5,6 and sometimes 8. (5 and 6 are the worse numbers for not being clearly to read ingame on items)
Lawl that's awsome. That means i could have SOO many trophies of Biz also called Julie Fatale....dunno who would want to buy that though... lol :)Quote:
Originally Posted by StevenJ
i'd like to be able to RENAME GR LOCATIONS on my teleporter menu... and have option to delete them as well.
I agree with this as well it would make Recycle/Salvage wayyyy more fun.Quote:
Originally Posted by Nytewolf2k7
how about faction trophies. Each faction has its own trophy that you can do a mission to obtain.
Quote:
Originally Posted by StevenJ
Good idea!!!
.....only thing I can say is make it more like 20 or something because 5 might be a little too easy to get, especially for people who are in p2/op fighting a lot ;)
We should have mutant Goats...
Roaming the wastlands. would be a great idea...
Imagine, mutant Pink Goats!
http://www.geocities.com/morland2j/goattsig.jpg
:)
Or just make belts like mobs. Loot rights to highest dmg dealer, hackable after their rights expires.Quote:
Originally Posted by ashley watts
I like that idea, like grim chasers and such should drop psi spells, maybe really low quality rare spells and anarchy breed should drop the highest tl non rare gatling guns, etc. makes is alot more realistic and gives noobs/non rich people to get a highish lvl weapon without paying millions for it, it would just take alot of effort to kill the high lvl mobsQuote:
Originally Posted by Nytewolf2k7
Yes i do agree as well that having normal mobs to drop the weapon they use would be really good idea to make it more attractive to hunt them....maybe to make it more interesting the mob should not drop everytime the gun but only once in a while? so you get the fun to hunt and find that gun
Cya!
I would like to see the removal of the frilly bits around the edges of each window on the hud. Also to shorten the Armour box at the bottom, there is a huge amount of space unused down there, a scroll bar can always be added if required.
Here they are. :)Quote:
Originally Posted by Okran
I happen to like the frilly bits, a little transparency goes a long way.
I'd like to see the Hypercom list revised....
1 - Revise Buddy list. Add a business field.
- Buddy
- Business
In Business, add an option that allows to edit the person details to specify which kind of business it is. Like a bullet menu with the tradeskills. Like a tagger of sorts, so when u hover with mouse over name, it says which tradeskill it is.
Either that, or under Business, make 1 field for each tradeskill.
Faster business, more people happy.
What about the return of Kamikaze chips? :cool:
Indeed, gimme back me kami...
Anyway, idea about beds/recreation units/regeneration units.
Make them like chairs. Chairs force a the player model into a position and locate it at a point in the chair model. surely the same could be done with the beds, except the forced position would be the 'dead' one.
Yes! It has always irritated me that you click them and you get the construction noise and some health ticks back.. O_oQuote:
Originally Posted by Dribble Joy
I'd be really keen on the return of Kami chips. I never had one, i never used one, but anything that brings more variety to the game and individual setups is a bonus in my book.
i had a kami back in the day, it was nice if you ask me
The Kami would just do the oposite.Quote:
Originally Posted by landofcake
The big bonus at one skill and the complete loss of the others would reduce each class for which a kami exist to one setup only.
Then fights would last the whole of 3 seconds. The Kami chips nerfed the fuck out of your resists. I dont think you would see op fights lasting too long with them and forget p2 fights, as soon as you zoned you would be dead pretty much.Quote:
Originally Posted by Mighty Max
Not necessarily. And even if that would be true, that's still an extra setup per sub-class on top of all the setups we have now.Quote:
Originally Posted by Mighty Max
The AK47 is extreemly overpowered... please sort it out. I dont stand a chance against any other runner with an AK47 against my Healing Light. Why am I being FORCED to get WoC just to make it against someone else who has WoC.
WoC should NOT be a pre-requisite for PvP/OP wars!! Yet it clearly is! Look at the AK47 and the XBow for example...
Let me explain why I see the AK47 as overpowered:
Here is one of the shots from the damage log from the AK47 fired by a runner called Komie who was "extreemly" fast and I admit I was unable to hit him back due to the speed he was moving, but he wiped me out in a matter of seconds and according to the log file each shot does not do that much damage (I have 808 health pool).
Local Player: HitZone verification result TORSO
Local Player:Damage() - Damage processing statistics!
Damage: 20.033 Target Piercing HitZone 1 - Part 0
Damage: 14.311 (Reduction: 5.722 - 28.563 Percentage) -
Damage reduced by shield
Damage: 12.576 (Reduction: 7.457 - 37.226 Percentage) -
Damage reduced by player armor
Damage: 7.094 (Reduction: 12.939 - 64.589 Percentage) -
Damage reduced by player skills
Results of this target: Damage 7.094 (Reduction: 12.939 - 64.589 Percentage) - ResistanceCap: 0.800!
Damage: 20.033 Target Poison HitZone 1 - Part 1
Damage: 14.023 (Reduction: 6.010 - 30.000 Percentage) -
Damage reduced by shield
Damage: 11.246 (Reduction: 8.787 - 43.862 Percentage) -
Damage reduced by player armor
Damage: 9.778 (Reduction: 10.255 - 51.188 Percentage) -
Damage reduced by player skills
Results of this target: Damage 9.778 (Reduction: 10.255 - 51.188 Percentage) - ResistanceCap: 0.800!
I think almost everyone will agree that turrets have no place at an opfight, other than for clans with too much cash. They are pretty useless at killing people and they can be destroyed by players from a greater distance than the turrets range.
So how about this idea.
Remove NPC turrets, and instead create man-able turrets, I'm sure that idea was brought up before.
The idea is this
A turret that is more powerful than normal HC weapons like say 10-15% ontop of the current best of the same type. Obviously both the turret and the player can be attacked. The reason for the damage bonus is two fold, one if it wasn't better why do it? and Two since your sitting still your more likely to get hit.
The only issue I can think of is, how to decide who mans the turret. It would probably be impossible to make it "clan only" or some such. So spawning a turret could be a good OR bad thing if anyone could get in it.
This idea also raises a secondary point. Constructers used to deploy turrets would have a reason to go to opfights. Drop a turret for tanks to hop into. Also Some of the turrets should be reachable by PE's thus helping generate a reason to have a HC pe.
Also on a side note, HC/MC PE's are not really viable they need to be altered so they are. Perhaps lowering the regs for the Balastic and herc? So they are closer to being a more viable solution PE's should beable to get to around 90-100 str. max. Maybe enough strength to use the Ravanger (with drugs) but not enough to use cursed soul.
I dont think the "CAR-47" is overpowered anymore than any other weapon. I think you just have a crap setup against pierce/poison damage? lol I do not fear the car-47 in combat to be honest I fear the cursed soul, creed, ionic shotgun, ceres and freeman before I fear the carQuote:
Originally Posted by Okran
What are the skills the Kami chip offers again ???Quote:
Originally Posted by Dribble Joy
Question with the Kami chip would it be possible to neally cap a the dmg on a weapon or is that still not the case?
Nick
Did no one tell you there's no caps anymore napper? :p
Still no dmg cap.Quote:
Originally Posted by NAPPER
Kamis added enormous combat effects with the downside of a huge energy nerf.
The problem is that the dmg/skill increase is so shallow no that if a kami took say.. 30 htl off, you'd need something like +100 or more pc/rc to fully counter the loss in defence.
Quote:
Originally Posted by Zheo
My tank gets mowed down when i fight AKs, even with Viper King, poison armor and some good underwear. It really sucks!
(I can nearly kill them as well with my TT epic though :D Thing is awesome, all HCPEs should use one)