SA SF PPR Moto3Quote:
Originally Posted by Dribble Joy
I cant remember the new names :o
that and I care more about speed than P-C, most people can't aim to save them.
SA SF PPR Moto3Quote:
Originally Posted by Dribble Joy
I cant remember the new names :o
that and I care more about speed than P-C, most people can't aim to save them.
Hey guys, I see you all posting PE setups, but what sort of thing should a tank be aiming for these days? Does 60% on all resists, 997hp and 115.66ath/93.12agil sound awful (that's only something thrown together using nskill, not ingame values)?
This is my HC tank setup. I havent fully caped him ingame yet (10 con and 3 str to go) but he seems to take a pretty good beating. Albeit not eanough for me to win against anyone decent but that more to do with my pvp skills :P.Quote:
Originally Posted by Nullvoid
I normally get more energy than fire tbh, seems it is used more than fire.
Cheers guys, but umm, what's with the negative athletics :confused: does it not do anything these days?
It does and you rele should get quite high athletics, not as much as agil but it helps a tonne
Its quite the oposite in my experience. The only weapons that really do any decent amount of energy are the plasma guns ie the CS and the First Love (or is it Dizzy?). These arent really used in pvp as mutch anymore however people often mod sutch things as creeds with fire witch are definately used in abundance.Quote:
Originally Posted by silent000
Its a flaw in my setup that i havent fixed yet. Didnt say it whas perfect but if you scimp abit on the less used resistances you can op it quite abit. This is also a camo PA setup witch takes a good deal out of athletics.Quote:
Originally Posted by Nullvoid
Edit: Tweaked the setup abit to allow for more speed.
Creeds are still primarily energy based. Fire's good against dev tanks though.
As to your setup, personally there are way too many holes, anyone with a non 'standard' dmg type is going to eat you for breaky.
Heres a little setup I bashed out, note that I know buggar all about tanks these days.
Uses WoC PA, but this can be switched with regular PA (nerfs agl instead of ath on the camo, and you have more points in dex to play with).
All con resists are below 75, uses NCPD, PPR, inq/kevlar armour, ballistic and soldier.
Nerfing agility instead of athletics dosnt really work seing as their on 2 difrent atributes. Also id like to know whats the advantage of Inq/Kevlar over Inq/Carbon?
Kevlar giving some fire is the difference. Aside from energy, fire is the resist you need to spend the most points in to get it to a high % so you really want to get as much fire resist from your armour+imps as possible.
Maybe that doesn't hold so true if you're speccing for something like a creed however since you can't really afford to spend many points on force/pierce (which the carbon is great for).
Is there a guide for how to do this with nanites? Cus I don't see it :confused:
The shields tab is where we start; a good guess is/was around 5.26% for the TL86 nanites, per shot. If you're using protection nanites, adapt the % on each shield according to the shields you get ingame. Then increase the numbers on the spinners left of the percentages to model the number of injections.Quote:
Originally Posted by Strife
http://www.nskill.co.uk/nanite.jpg
Basically, this show shows the user is using 4 x fire nanite injections, which are set to give 5.26% protection each, 4 x energy at the same percentage per shot, and 2 x poison at 4.25% per injection (just for the same of example).
Hope this helps, it's not the clearest part of the program ;)
So the top tool for spies is the 5.26%?
No, that's for the TL 86 nanites which most seem to use. There's a discussion about the advantages of TL100 nanites here, halfway down the page..Quote:
Originally Posted by Strife
http://forum.neocron.com/showthread....3&page=3&pp=15
Read PM StevenJ.Quote:
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Cheers naimex, I read your PM :)
I've been naughty and used too much bandwidth :eek: This'll be sorted very soon!
I just came across a problem with the T-Haven CPU, its not adding in the bonus construction value +9.91 to my skills, all ather bonuses for the t-haven cpu adds in just fine and the values in NSkill.implants.txt are fine also.
Oh, I just found more issues:
A problem under the CON skill, looks like Endurance, Resist Energy, Resist Xray, Resist Poison. When i put points into these skills the totals arent going up and the force, piersing, xray resist bonus from my assassin suit 5-11 arent being added into the skills total but are being calculated into the resist percentage chart below the skills.
Thinks thats about all ive found so far.
Cheers, I should have mentioned that you should download the updated nskill.exe from here:Quote:
Originally Posted by stonehaven25
http://www.nskill.co.uk/download.aspx
It's not quite a release-ready version, but the most accurate one with regards resist. You'll probably see the odd debug message here and there, that's about it.
Also, I just looked into the TH CPU - there's a spelling mistake in "construction" :D I've changed that for the next update, but you can edit the implants.txt file if you like.
With regards the PAs, the con bonuses given don't show on the main con points tab (i.e. implants + con points), as these are applied as a layer of armour rather than base figures. However the maluses they introduce do come from your base resist, so they are shown there. There's a subtle difference as to how this will end up affecting the end % result.
If you check the graph, there are two percentage figures - the topmost being the 'real' damage reduction, the second percent is with resist psi factored in, so is the damage reduction you'll get if the dmg type originates from a psi source. Below are two numbers, the first is your con resist as shown on the constitution tab, the second number is the total for con+imps+armour.
I'll admit it confusing, but seems to model what happens ingame quite accurately...
(It's been too long since I looked at NSkill, took me a while top figure this out :p)
Double posts are officially sexy now... Has anyone done any work on calculating dmg on lowtech weps, by the way? I figure that'd be a nice easy place to start... I really, really, really would love to have dmg calculated. This could then let me calculate self-cast psi shields...
Or would this make a backwards move towards more cloned setups? I guess someone will work it out sooner or later, so it should perhaps be common knowledge...
Btw, there are nskill setups knocking around the forums at http://exl.nskill.co.uk/viewforum.php?f=10 - you need to register to post new setups, make posts, but anyone can view them.
Wanted to try this out, since I'm trying to make a decent pistol spy, but alas, I cannot get the program to run at all.
I've tested it on both computers, one running vista and one with xp, same thing on both. I never even get a glimpse of the app itself, only a nice "Nskill V0.5 has stopped working." message...
Anyone dare to take a swing at why it's doing this? Yes, I have .net 2.0 installed.
:confused:
Oh, some more info. This is from the Vista machine.
Problem Signature: CLR20r3, nskill.exe, 0.5.0.0, 46369fae, mscorlib, 2.0.0.0, 4536f11f, bd1, 59, System.FormatException
OS Version: 6.0.6000.2.0.0.256.1
Locale ID: 2077
Did you install from the .msi file at http://www.nskill.co.uk?
It is possible to just download the .exe, and run it from any folder (the installation is just to associate file types really) from http://www.nskill.co.uk/download.aspx
I'd download nskill.exe from there, to your desktop, and see if that works. That may help, but at the moment, I'm a little stumped I'm afraid.
Aye, I installed with the .msi, but I also tried the older versions from Naimex's site, same problem.
Tried running the .exe in another folder on it's own, same thing.
I have visual studio installed, and the CLR debugger says:
"An unhandled exception of type 'System.FormatException' occurred in mscorlib.dll
Additional information: Input string was not in a correct format."
Some sort of localization error? My friend is having the same problem, as well.
Edit: English windows with Swedish/Finnish settings, among other things... :)
Ahh.. it could be a localisaton issue
In Swedish convention, is it 10.00 or 10,00 for a decimal number? I remember Sultan having a similar problem, and IIRC he's from Finland.
There are three ways around this, if this is the issue.
1) Wait for me to fix the shoddy programming (probably not a great plan)
2) Download this archive (data files using , rather than .) and extract all the NSkill.*.txt files to c:\program files\NSkill (or where ever)
3) Change your system localisation settings to use 0.00 rather than 0,00, run NSkill and choose Advanced | Extract Files | European. Change your settings back, and restart NSkill.
It's a little confusing as nabbl and other German users didn't receive the same error, but I don't really know an awful lot about localisation issues - NSkill is the first time I've ever even touched upon them.
Pls let me know how you get on. If you still have problems, let me know and I'll try to fix it up so the parser takes into account localisation.
It's 10,00 in Swedish/Finnish.
Tried the second approach, with the .txt-files. It's working perfectly, both for me and my friend.
Thank you, keep up the good work, this program is excellent. :)
Bit of a bump I guess... but
New version (0.6.12) released:
http://www.nskill.co.uk/download.aspx
- Shields can now be used to model psi better - added a checkbox to model as psi - removes the nanite resist cap, char sheet fixed up to reflect psi protection.
- Character sheet shows base values in brackets after each skill (mini sheet doesn't - it's just for showing off, not giving a full setup)
- Fixed a localisation bug. NSkill should now works in most western languages with no messing about with extracting files.
- Tidied up the con sheet (shouldn't get a tonne of half-hidden figures showing up now)
- All new characters are capped by default
- Speeded up some common functions
- Program now uses fractionally less memory
- New background images of the DoY HQs for that little edge of nostalgia
- Some tooltips added (more to come)
- Behind-the-scenes work made for a character setup db
- More behind the scenes work for auto-updating items
- Head implant graphics taken from a random bank
- Nanite values showing correctly on the char sheet
If you need the original installer, it's at http://www.nskill.co.uk
/Edit - Incidentally, this was downloaded over 700 times since the patch and I was getting a good telling off from my host company. Thanks to H00ver (the ultimate launcher chap!) for his help.
Sweet! Now I don't need a char sheet and 2 instances of NSkill running on my second screen anymore.Quote:
Originally Posted by StevenJ
And the rest of the stuff is cool too. ;)
Additional mirror to the 0.6.12
http://www.naimex.dk/nskill.exe
I didn't know what you meant by that until I resaved all my char sheets just now. Why? O_oQuote:
Originally Posted by StevenJ
It's pretty and I wanted to test something out :DQuote:
Originally Posted by Glok
And ty Naimex!