Okay guys, calm down, everyone... I understand that some of you may be too lazy to read threads, and instead jump to conclusions based on the last few posts of a thread, so let me refresh the thread right quick.
Neocron leveling is done by hording mobs together and using AOEs. If you wish to use single target atatcks, that is fine, but EVENTUALLY you'll get bored after a few weeks of not making a single attribute level, then go to AOE, and secretly understand what we are all talking about here.
Giving AOE to all weapon types ONLY serves to expand the playable builds in the game WHILE LEVELING.
End game PvP is all about Single Target Damage "for the most part" so no one here is talking about PvP. Got it?
Right now, people who understand the game's mechanics and want to level at a decent pace (see, cap in a few weeks instead of a year) use AOE attacks to do so.
So, experienced Neocron players wishing to cap their characters for end game PvP quickly use the following weapons;
Drones - AOE
Cannons - AOE
APU Spells - AOE
Pistols - AOE (although weak, AOE still exists here for pistol users)
Rifles and Melee have NO AOE, and as such is not used by players who want to level faster than a year.
By giving these weapon types AOE, the game entices players to use Rifles and Melee for leveling.
As of now, anyone who is capped and doesn't play 24/7 used a Spy Droner, Tank Heavy, Pistol PE, APU Monk.
(Before any of you PPU users pipe up, you teamed up with AOE users for the exp, don't lie)
The proposed fixes does NOTHING to damage PvP in anyway. Giving melee users Grenades and Rifles users Cone Based Shotgun effects only lets players use those weapon types for LEVELING.
Go ahead and roll up your melee/rifle users, and level in Regants/Graves/Launcher Pits next to AOE users, then after a few weeks come at me bro when you see the light.