I would have to say i agree. They are mounted on a vehicle for gods sake, not that hard to figure out. But if your proficiency with that weapon type is low, you'll do like 2 damage to something.Quote:
Originally Posted by Dribble Joy
Printable View
I would have to say i agree. They are mounted on a vehicle for gods sake, not that hard to figure out. But if your proficiency with that weapon type is low, you'll do like 2 damage to something.Quote:
Originally Posted by Dribble Joy
Remove the strength requirement.
That would be better :)
Someone said this in another thread and I thought it would be a great idea:
I couldn't have said it better myself. :cool:Quote:
Originally Posted by Faid
- Nytewolf
Increase the fucking SL hit for killing people in dungeons. Or reinstate it or whatever the fuck you guys did without anyone noticing.
SL and symp is a massive waste of time already, we don't need bigger hitsQuote:
Originally Posted by Apocalypsox
According to personal wealth as accounted in the game (bank cash), your external appearance is reflecting how wealthy you are. e.g if you have 4k cash, your appearance is dirty, cloth shredds are hanging from you, etc... if you have 20mios +, you got a belly, shiny clean clothes, maybe a cigar and such :p and all variations within... Also, security guards, why can't we hire security guards ? :p
Man, I love you <3Quote:
Originally Posted by jini
That really is the sexiest idea ever!
Edit: Maybe increase the money cap on characters? :)
Yes you do. High level players shouldnt be able to run through a dungeon willy nilly and wipe out multiple teams of low level players and have no consequences. Thats bullshit. I say make it so that if you kill someone in a dungeon they are automatically set to -90 symp.Quote:
Originally Posted by Anthax
The current system is so flawed that the less impact it has, the better. Just keep your LE until your higher level if it's such a massive problem.Quote:
Originally Posted by Apocalypsox
lolQuote:
Originally Posted by Hell-demon
/signed
Good old fast freq pure pierce damage crowbar drawing "no" similarities to the one in a certain game i might love.
That would also be cool, so if a PE specs enough HC then he can use it without it being too high strenght even with imps.Quote:
Originally Posted by Hell-demon
Remove strength requiremnt but keep the heavy combat requirement. That way not just anybody can gun it and it can be gunned by peopel who have specced points into heavy combat.
Simple.
And woc crowbar please.
I agree. What more can be said?Quote:
Originally Posted by Apocalypsox
So make it really harsh in dungeons, to discourage noob killing of any faction, but keep it the same in all other sectors.
Would be fine in my opinion.
Or, remove the H-C requirement too, that way, anyone can use the gunner spot of the vehicle as a passenger spot. Just as long as H-C still affects how effective the weapon is.Quote:
Originally Posted by Hell-demon
So if I go into a dungeon and try to kill someone, but they kill me, then they should get a big penalty? Or if some unteamed idiot runs into my AoE in a dungeon then I should be heavily punished?Quote:
Originally Posted by Tickles
The system is too flawed for big SL hits, with smaller hits someone who consistently acts 'evil' will get bad SL, and not the people who kills someone accidentally every now and then (or who tags someone with a shot or two).
Another thing for the wish list - more accurate client dmg estimation. The bouncing health is really annoying and confusing, can't you just use the same calculation for dmg as the server uses?