[R# 198] T# 212 - 213 - Patchnotes
Technical Updates & Bug Fixes
- Nag screen which warns you of starting multiple client instances removed
- Weapons: (Cosmetics) Weapons can have their own light sources now
- GameEditor project revived again
- Support for 1024px textures added
- Actor scaling added
- Map compiler improved
- Server / Client netsocket management improved - connections should now working faster - ping should be lower
- Kill stats tracker added - Useful for some PvP statistics - This will be available for the Public Api too
Gameplay Updates
- A first version of weapon adjustments to the new damage system - Yes, the damage is still low
- So called "RangeWeapons" (Rocket-, Fusion-, Raygun-,... cannons) can now have a burst mode
Visual Updates
- New DoT Effects added
- New Rezz Effect added
- New reworked woodbox actor added
- New reworked decals added
There is still a problem with PSI Modules which needs to get fixed - PSI Modules can't have DoT effects like the other weapons at moment - its just hardcoded stuff.
Regarding the weapon balancing - I think we can start this in the next time, major issues where solved. This changes are getting deployed step by step.