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get me ur mod details and I'll compile the models so u can use them in ur map ;)
also, how do u want the models, gr obviously static, the chairs static or dynamic, plants static or dynamic? (dynamic means gravgun or explosions can move them, static means part of the map without really moving)
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Plants should be dynamic, the others static. We can rig them for phys to break on damage
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AFAIK, you can make them all dynamic and I can specify in Hammer whether I want to make them static or dynamic.
If I have to choose though, I would say GR, Citycom and seats static, plants dynamic.
I'll PM you my info.
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I see where this is going and I like it.
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New video showcasing Bigline's work in game. Take a look!
HL2: PNC Plaza Movie 4
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Ok, am drooling now. Can you put some temp lights in a couple of places so we can see a bit more than the outline of the CityCom and benches?
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my benches and plants are also shown in lighter screenshots a few pages back
and I've continued a bit with the gogo (only need to add the keyboard):
http://www.biglines.nl/ncmod/gogohalf.jpg
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hmm was just looking over the thread again, but it seems that static models cast no shadows.. same as the world itself, which seems strange :( for example the pillars in the p1 map don't cast a shadow, but the dynamic citycom standing there does, which looks weird. I wonder if source can't do world shadows?
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World shadows can be done through something called a light map:
http://developer.valvesoftware.com/wiki/Lightmap
They allow you to pre-compute static lighting and bake it to the terrain its self rather then having to compute dynamic lighting for everything.
Also the technique of shadowing used on dynamic objects (stencil shadows) does not transfer over well to large/detailed geometry.
EDIT: I'm not sure if another technique of lighting is available for worlds in Source, but light maps are definitely an option and would be the fastest (fps wise).
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gogo pretty much done, any comments before I export it?
http://www.biglines.nl/ncmod/gogomodel.jpg
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Looks great. On to the skin as far as I'm concerned.
Would you be able to make a small zone around the GoGo's as a weapon purchase area?
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Looking good Biglines! When you get the first rounds of exporting done, would you please let me know and send me the files? I'm itching to place the models in their final locations.
On another note:
Map production has slowed down recently. This is slightly OT, but I need some help. I run NC in windowed mode so I can ALT+TAB between hammer and the game so I can make the map accurate, but lately NC has been crashing when I ALT+TAB. Anyone had this problem before? If so, is there a solution? ATM I'm recording FRAPS videos of the areas I want to map and going off that which is much slower and not as accurate. Trying to get my second PC online so I can have it running NC behind me and do it that way, but that won't be as fast as running it on my machine either...
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With all this work done we should start a small project using torque engine lol. I have a license even :P From there you could make into Neocron 5 yeah that's right skil 3 and 4 this would be 5.