Bah, I'm the original Judge Camo PE.Quote:
Originally Posted by Dogface
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Bah, I'm the original Judge Camo PE.Quote:
Originally Posted by Dogface
Alternative 4 is nice.. i don't see why people are thinking you'll have to rep all the time.. it just means that if you are using the same implants till they're like 55/55 then you're going to have issues :P except for mc5 of course cause they don't have penalties.. well most don't.
Imps that lose bonii/gain malii as their condition drops is just a horrible idea that would wreak havoc with people setups and such. It's already annoying enough when an imp wrecks within your head stopping you from using one of your items...
indeed. its annoying enough already
on top of that most casual players that spend a while getting money for an mc5 chip dont wanna replace it every few weeks/months (depending on how much they die ^^) when the max condition goes below a certain number and suddenly the bonusses arent as good as before.
I did like option 4, but with the current issue with implants loosing condition bug/feature, option 1 is now the best. It's already a big enough factor for players to be seeking reps for their implants, or falling out during a fight.
I want to be doing PvP and PvE, not constantly seeking reps and pokes for implants all the time. Or having to seek replacement implants.
Option 1.
I like 4 better....
alternative 4..
but my opinion on that is based on the assumption that the quality dictating the bonus/penalty is the Max Condition.
if its to be based on the Current Condition then id vote to leave implants as they are.
im really thinking about money or trade value.. the reduction of any one 2~4 will reduce the value considerably and I assume making the higher version more expensive. Best thing I kan think of is to trade it off b4 it depletes to much.Quote:
Originally Posted by Safunte
Only other side effect I kan think of is that people with high(er) income will find it a lil easier to get the better products but of kourse its been like that, but I wonder if this will make the gap even bigger? I suppose Guild support would factor in but I'm thinking it'd be a lil bit more 'selfish' in the long run... I do think its a good idea, it'll let implants "die" out over time quicker which means more interaction but mostly, u'll have to keep replacing them allot sooner
Option 1!
You're going to drive players away with that kind of tweaking.
Do you guys even try to roll characters and test them solo before you implement these ideas? Have you ever tried to cap one of those characters?
The game has to be a challenge to players but it also has to be fun. If you implement anything other than option 1, every player has to bear the burden of constantly repairing and/or reconstructing their basic implants. That is a waste of precious play time.
It's way more fun to spend that time with your clan members out on a hunt or op warring, or pissing people off in pepper park 1! :angel:
Omg let this topic die allready? :rolleyes:
Option 1, end of story! :angel:
Option 1 you horrid devs
Option 1 for me cause I'm a broke hoe!
option 1 ;-)
Theres already enough things to go wrong/have gone wrong, this could just cause more isssues with stability of the game, so in a phrase " U GOTTA BE MAD ".
Option 1 All the way :angel: