Change the Monk WOC pa, it looks out of place!
Make it pure black, with just red eyes, how awesome would that look!

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Change the Monk WOC pa, it looks out of place!
Make it pure black, with just red eyes, how awesome would that look!
And my final point:
What the heck happened to Irata III? The great trek is nearly 5/6th's of the way there... Give us a resolution or something....
Quote:
Originally Posted by Nytewolf2k7
Now wait a second...Ironic timing of Black Prophecy? 8|
First thing I thought, but the story line for BP is too different.Quote:
Originally Posted by Apocalypsox
I hate this idea more than I hate Celery.Quote:
Originally Posted by flib
No No No. No more fucking woc as an endgame req. I actualy don't mind more high leval equipment that is hard to get. But don't make it woc for the love of god.Quote:
Originally Posted by flib
Also, please make hybrids viable as a class again. Balance them all you want, but make them playable.
Also, as somone has already said
Change the Monk WOC pa, it looks out of place!
Make it pure black, with just red eyes, how awesome would that look!
I would like to see consistancy in models and textures.
Be it all the models changed to the older ones or all the models and textures changed to NC2 style.
I would like to also see new mob's and a wider range of high level PvE caves which drop suitable, and needed items. DoY tunnels, WoC labs and the worm Tunnels don't cut it for me anymore. New new new!
10 second time limit inbetween bursts of stealth tool use please. I (yes I play a spy) want to be able to kill the people who rely on stealth to harass me EVEN if I dont have aoe.
Stealth gets me away from trouble too easily.Quote:
Originally Posted by William Antrim
I play as a PE, and use only Mr Jones Stealthtool, but still - that 3 seconds is fine when i can run as fast as I can. I just flip straight back onto the stealth tool and Im away.
So yeah, I agree. I think 10 seconds is rough though. 5 seconds in my eyes would be fine. That way, it takes a little more skill from the attacker, in that he/they have only 5 seconds to make the kill... if not, they're waiting again.
it IS 5 seconds at the moment actually...Quote:
Originally Posted by L0KI
na, he´s trying to say that there should be a limitation like "if you´re out of the stealthmode , you have to wait 5 seconds to activate it again"
Basically, if you'r talking about people stealthing JUST before they die and they get away, its tough luck. Depending on their stealth tool (duration) you can kill them.Quote:
Originally Posted by William Antrim
Take a PE for instance, on 1/8th health, stealths and starts running to zoneline. If they are far away from a zonline, they're gonna drop if you follow them.
And also notice there IS already time taken to reapply the stealth after coming out of it, and thats enough to drop them or get a burst weapon aim on them.
If they stealth at half health, then is it really worth worrying about it?
IMO, its fine.
I'd be more inclined to make it a 5 second delay between firing and the stealth effect coming on. Too many people use it as an LE switch - 'I don't want to continue this fight, I'm off'. It should be a tool to get you somewhere, not to escape.
Clothing and accessories to customize our toons further. Not just clothes but tactical gear (i.e. web vests, holsters, grenade bandoleers, etc.). Trench coats and sunglasses anyone?
Helmetless PA and long desert cloaks.