[R# 198] T# 212 - 213 - Patchnotes
Technical Updates & Bug Fixes
- Nag screen which warns you of starting multiple client instances removed
- Weapons: (Cosmetics) Weapons can have their own light sources now
- GameEditor project revived again
- Support for 1024px textures added
- Actor scaling added
- Map compiler improved
- Server / Client netsocket management improved - connections should now working faster - ping should be lower
- Kill stats tracker added - Useful for some PvP statistics - This will be available for the Public Api too
Gameplay Updates
- A first version of weapon adjustments to the new damage system - Yes, the damage is still low
- So called "RangeWeapons" (Rocket-, Fusion-, Raygun-,... cannons) can now have a burst mode
Visual Updates
- New DoT Effects added
- New Rezz Effect added
- New reworked woodbox actor added
- New reworked decals added
There is still a problem with PSI Modules which needs to get fixed - PSI Modules can't have DoT effects like the other weapons at moment - its just hardcoded stuff.
Regarding the weapon balancing - I think we can start this in the next time, major issues where solved. This changes are getting deployed step by step.
[R# 198] T# 214 / 215 - Patchnotes
Technical Updates & Bug Fixes
- A lot of tool improvements regarding the Map compiler, Texture Packer and World Editor
- The engine is now able to handle high quality textures - 24BIT / 32BIT instead of a max. of 16BIT 565. Worldtextures are not downscaled to 8BIT paletted textures anymore, there also 24BIT and far more than x256 (~4k support)
- The limitation of lightmaps are also removed - they should have a more higher resolution which results in smoother lighting
- GM's are now able to use the player version of placing things in a room
Gameplay Updates
- A lot of implant and armor changes - Bragi will go more into detail
Know issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
There is still a problem with PSI Modules which needs to get fixed - PSI Modules can't have DoT effects like the other weapons at moment - its just hardcoded stuff.
Regarding the weapon balancing - I think we can start this in the next time, major issues where solved. This changes are getting deployed step by step.
See what the Neocron Engine is now able to render:
https://pbs.twimg.com/media/CI30f1cWcAA38jw.png
https://pbs.twimg.com/media/CJaIFLQWUAAlwK_.png
https://pbs.twimg.com/media/CIv3VRaWoAAua2a.png:large
[R# 198] T# 216 - Patchnotes
Gameplay Updates
- set kill_self deactivated (Yes I am aware of the mighty drugflash)
- Drone movement improved but needs testing
Visual Updates
- New sky textures added for "dawn"
Know issues
- Some alphas are not working anymore (e.g. tree in the wastelands) they apear just black - We're on it
There is still a problem with PSI Modules which needs to get fixed - PSI Modules can't have DoT effects like the other weapons at moment - its just hardcoded stuff.
Regarding the weapon balancing - I think we can start this in the next time, major issues where solved. This changes are getting deployed step by step.