I would have to say i agree. They are mounted on a vehicle for gods sake, not that hard to figure out. But if your proficiency with that weapon type is low, you'll do like 2 damage to something.Quote:
Originally Posted by Dribble Joy
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I would have to say i agree. They are mounted on a vehicle for gods sake, not that hard to figure out. But if your proficiency with that weapon type is low, you'll do like 2 damage to something.Quote:
Originally Posted by Dribble Joy
Remove the strength requirement.
That would be better :)
Someone said this in another thread and I thought it would be a great idea:
I couldn't have said it better myself. :cool:Quote:
Originally Posted by Faid
- Nytewolf
Increase the fucking SL hit for killing people in dungeons. Or reinstate it or whatever the fuck you guys did without anyone noticing.
SL and symp is a massive waste of time already, we don't need bigger hitsQuote:
Originally Posted by Apocalypsox
According to personal wealth as accounted in the game (bank cash), your external appearance is reflecting how wealthy you are. e.g if you have 4k cash, your appearance is dirty, cloth shredds are hanging from you, etc... if you have 20mios +, you got a belly, shiny clean clothes, maybe a cigar and such :p and all variations within... Also, security guards, why can't we hire security guards ? :p
Man, I love you <3Quote:
Originally Posted by jini
That really is the sexiest idea ever!
Edit: Maybe increase the money cap on characters? :)
Yes you do. High level players shouldnt be able to run through a dungeon willy nilly and wipe out multiple teams of low level players and have no consequences. Thats bullshit. I say make it so that if you kill someone in a dungeon they are automatically set to -90 symp.Quote:
Originally Posted by Anthax
The current system is so flawed that the less impact it has, the better. Just keep your LE until your higher level if it's such a massive problem.Quote:
Originally Posted by Apocalypsox
lolQuote:
Originally Posted by Hell-demon
/signed
Good old fast freq pure pierce damage crowbar drawing "no" similarities to the one in a certain game i might love.
That would also be cool, so if a PE specs enough HC then he can use it without it being too high strenght even with imps.Quote:
Originally Posted by Hell-demon
Remove strength requiremnt but keep the heavy combat requirement. That way not just anybody can gun it and it can be gunned by peopel who have specced points into heavy combat.
Simple.
And woc crowbar please.
I agree. What more can be said?Quote:
Originally Posted by Apocalypsox
So make it really harsh in dungeons, to discourage noob killing of any faction, but keep it the same in all other sectors.
Would be fine in my opinion.
Or, remove the H-C requirement too, that way, anyone can use the gunner spot of the vehicle as a passenger spot. Just as long as H-C still affects how effective the weapon is.Quote:
Originally Posted by Hell-demon
So if I go into a dungeon and try to kill someone, but they kill me, then they should get a big penalty? Or if some unteamed idiot runs into my AoE in a dungeon then I should be heavily punished?Quote:
Originally Posted by Tickles
The system is too flawed for big SL hits, with smaller hits someone who consistently acts 'evil' will get bad SL, and not the people who kills someone accidentally every now and then (or who tags someone with a shot or two).
Another thing for the wish list - more accurate client dmg estimation. The bouncing health is really annoying and confusing, can't you just use the same calculation for dmg as the server uses?
With the current way of trading between players is very unsafe and I personally dont trust anyone enough to hand over my hard earned equipment only for someone to steal it, or swap a newly 5 slot built weapon for a pre-built 1 slot one. As a result, I'm currently leveling a constructor/repper because I'm so concerned that my stuff will be snatched if I 'trust' someone else. Oh and I am basing this on personal experience with one particular clan leader a few years back...
So mainly I would like to see something which allows a runner to have an item repaired without having to 'give' it to another player first.
With construction, when the item is built can it show in the trade window so it can't be swapped without the other player noticing.
Also something similar with research, so it goes straight into the trade window when ressed.
So please can we have an additional trade option which allows all or some of this to happen.
ok but whenever you need anything just ask y repper, jumping bug
Been said many times before and would definitely be a useful additional feature:
Change the GR Listing from showing how "Dangerous" an area is into if the GR is open or not
The safety listing is utterly pointless and inaccurate. Saying if a GR is open or closed is very useful, especially if you have just died and want to head to an OP GR, but then end up in your apartment.
Agree with this tbh.Quote:
Originally Posted by Tickles
100% agreed.Quote:
Originally Posted by Tickles
I'm going to have to disagree. The trade system as it is is fine. It's about finding people that are reliable and forming contacts.Quote:
Originally Posted by Okran
Quote:
Originally Posted by Tickles
Awesome idea.......I agree completely!
Plus has anyone noticed the safety of locations hasn't even been updated since the patch? (ie tech haven still says very safe, even though you can now draw weapons/pvp there...............) :wtf:
I'm in favor of that.Quote:
Originally Posted by Tickles
I'd like to have something simple as a notepad function. Hit TAB and then open a window you can write immediate notes, perhaps as part of some other function like communications.
Use case: Since my return to the game, I've been helped along by many people going out of their way as tradeskillers and giving me free stuff. Today I pissed one of my earlier helpers off by not recognizing/remembering his name when I was looking for tradeskillers. It is already too late to start a comprehensive list but oh boy did I wish I had one when this happened.
Windows notepad is fine only if you can guarantee me that Alt+TAB doesn't crash the game.
great idea with the genreps. Also i think there should be a "clan apartment" rep location along with a "appartment" location. Perhaps clan leaderse can permit members to gr to the apt?
I agree, I don't know how many times I've had to fight my way though people to get to my clan appt :/ Not that I have to fight (or can) with the LE chip in, but still...Quote:
Originally Posted by HOG
That genrep idea is also a good one :)
- Nytewolf
I really wish that I could GR to my clan apartment.
AoE weapons and drones - a few of the types (mainly grenade launchers) show an animation of the shot going one place, but the actual damage is done another place, if it wouldn't take too much effort it would be nice to have this fixed to increase the amount of usable weapons/drones
I can never over emphasize .. MORE CONTENT PLEASE
We want new zones, with new design, textures and enviroment.
New creatures that arent an overpowered replica of an allready exisiting one.
How many times have we seen new content comming of allready exisiting designs (example ceres labs which consists of OP underground and some harder DOY Replicants)
KK are on the right track giving us new weapons and new PAs. I personally like the Reagent dungeon. It is creative and plays well with the storyline. We want such content to come every couple of months. (I know its hard for KK to do so, but thats the way to keep customers hanging into the game.. OP fights gets boring after a while)
My other point is having OP fighting more rewarding than acknowledgment by your opponent and a couple of bucks put in the clan bank. Maybe create a reward system in which players record of how many OP fights they have fought, how many players have they killed protecting an OP, how many hacks have they hacked in which they get rewarded with various Items and equipment once they reach a certain target. Also, top 3 high scorers of each category can unlock rare equipment (Armor or guns) and can use them until someone beats them to their rank.
and Zone hoping between underground and OP just makes OP fighting lame. Why couldnt it be as good as the old times when players had to run from one OP to another to protect it.
http://forum.neocron.com/showthread.php?t=141426
Hopefully I am allowed to do this - link to another thread I mean, if not mods please edit. Be warned its a long post but I wanted more input on the idea and so thought it deserved its own thread.
Thank you.