Why so much empty words? :) PPUs are ok as they are. Those shoud be desatvantaged, who dont have their PPUs ;0

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Why so much empty words? :) PPUs are ok as they are. Those shoud be desatvantaged, who dont have their PPUs ;0
EDIT::: I almost gave this a coherent response :rolleyes:Quote:
Originally Posted by kg-ua
lol registered just to come defend PPUs :P
must have heard in game you might not be able to kill anybody once the next patch comes around..
ppus are improtant =] there just a lil over powerd taking 0 def to invincable def
Just so this isn't missed out: SD will never be balanced while it works on a certain percentage (at least not with heals)
My main was a ppu through most of neocron...and I'll be the first to say that they ruined this game single handedly. Remove them please. Remove parashock. Game balance and ppu do not go together. I'm "shocked" that parashock has remained in the game this long even. It seems that there have been so many damn drugs and spells made to try and counter fight a PPU (Drugs, anti-buff spells,drugs, drones). Balance this game already. Make it fun again and we will come back in droves. You are losing touch with your players by keeping it in. PLEASE REMOVE PPU PLEASE REMOVE PARA, they only hurt this game, there is nothing good that comes out of them. And you PPUs that are coming on here and defending yourselves don't have a damn clue about how detrimental the ppu class has been to this game.
dude if you remove the ppu you would have to remove apus and then you hav shit loads of hybs running everywhere but i do agree with the para but dont remove it just low it so it doesnt slow you down that much
Napper: think before you post. If you remove ppus and their spells, you wouldn't have hybrids walking around. You would not have to remove apus. And why is everyone so hell bent over keeping parashock in, do you remember the days when it wasn't around?!?!?! It was great! Remember when uber heals weren't around? It was great! The world was more dangerous. You had to chose your battles wisely...now you can run into insane odds and not sweat for a second cause of ppu support. Lame.
PPUs in general:
As ppus cant deal damage they should be invincible by solo enemys and hard to kill by teams.
Foreign Casts:
I agree with the SD being decreased and the idea of stacking paras aslong as the para doesnt exceed the current maximum.
Self Casts:
I agree with what was said here. PPU self buffs seem pretty balanced with current weapons but this might need to be changed after the balancing along with weapon damage changes.
"Shit Buffs":
Im divided on this one, on one hand if your a good ppu this isnt a problem to begin with however I HATE people noob buffing me :D
Neural Overload:
This is the one im most concerned about.
Firstly it would create a problem with HAB, for it to affect people with ppu buttplugs the level of neural overload would have to be set so that with a couple of antibuffs and rebuffs a player would have so much of whatever the effect from overload will be they will drop like a sack.
Secondly basing it on con and endurance doesnt seem a good idea. Youd just end up with tanks (with lots of con points) having a ppu permantly up there a*** and even tho after the balancing they wont be able to do as much damage theyd be nigh on invincible and apus with low con unable to recieve buffs and since they cant buff themselfes just dieing.
it's pretty easy to skill a ppu that can capp a tl 30 sthing assault rifle or pumpgun, so it's absolute bullshit that all ppus claim they are not able to deal damage they are just reluctant to skill anything else than agility in dex as the greater runspeed gives them better defense in team fights.Quote:
Originally Posted by cgotheridge
besides even if they couldn't deal damage they still can rezz someone that can, they can hack ops and a normal solo stealther doesn't have a chance to sneak past the security and kill em while hacking which is pretty easy with spy or pe hackers. :mad:
so stop whining that you're defenseless, but skill a weapon or just run away when your dd's are dead. the latter option is sthing you almost always have, even when fighting a team
kk already said that's not gonna be introducedQuote:
Originally Posted by cgotheridge
Quote:
Originally Posted by bounty
You think if they remove ppus you wouldn’t be able to play apu cos how the fuck is a apu suppose to buff him self up he would have very little defenses to any attacking force that he happen to come across they would be no more monks at op wars witch is a good thing (tankocron) plus I think that if you do remove the ppus with all the spells they be a lot of gring to be done with no rezz. How can you say remove the ppu with all its spells that's fuck up tbh.
So you need to think befor you post bollocks.
Again, you show your ignorance and lack of knowledge. Plenty of apus can hold their own against other players without buffs. You do realize that during beta and early neocron days there were hardly any pure PPUs around. The whole point is that they didn't have very many defenses but could dish out tons of damage. Go read the point of every class and then come back here and post something that shows you know your ass from a hole in the ground.Quote:
Originally Posted by NAPPER
ok you have me on that one but they wouldnt be able to fight soloif they did they wouldnt be able to last along time cos of heals ect
But what about that what you said about getting rid of the ppu spells thats crap you have to admit cos what about lvling a apu would be very very very hard dont you think?
na i only shoot stuf that dont shoot back =PQuote:
Originally Posted by NAPPER
APUs do need to be solo viable. Buffs aren't such an issue, it's giving them some form of heal.
if i wanted to be a pain in the ass, id say use medkits you nibcake, but....i agree with youQuote:
Originally Posted by Dribble Joy
maybe the tank based one hit heals could be str oriented and not class specific... that way a newb-quality tank "healtool" and medkits could be used for apus deciding to solo, it wouldn't be a fast heal or anything, but it'd make things better than giving them an actual healing ability
i is loving that idea dood ^^
but then pes could have some funky setups :D
Unintentional 'overlap' of solo heals/buffs will cause real problems. We need to make sure that things like a 'tank' medkit can't be used alongside a PE or hybrid heal.
psi overload module. temperarily flatlines ur psi pool to 0 while the module runs by reducing base psi pool by 1000 and then heals u over the time at a faster rate requiers apu use. is an agressive heal system
With psi boosters it's not too important of the psi use. For APUs either a pure heal or maybe a 'vampiric' spell (though this would have to be carefully integrated with the rest of APU/hybrid balancing).
if you want a heal on an apu skill some ppu and play a hybbie :p
besides i know apus that hunt grims solo and do quite well with it just using medkits.
an actual tool that would have to be pulled out to heal wouldn't make funky pe setups... they'd have to pull out their heal, use that, then pull out the tank-medi and use that... god people dont even use medkits and thats just a buttonpress... and it really does make a difference.
The joys of not needing LoS.Quote:
Originally Posted by yuuki
I was thinking more from a purely balance stance. I still think that regardless of player orientation (offence/defencively, an APU should not be overly penalised for going all out in the offence. His offence/defence balance should alter, but I feel heals should not necessarily be part of that) they should have something beyond the current medkit level of healing.Quote:
Originally Posted by yuuki
Erm... a lot of people use medkits on top of their heals.. and pulling out another tool isn't hard. You don't necessarily have to do it at the same time. Timing the casts/uses so one happens half way through the timer of the other would actually be a better method.Quote:
Originally Posted by Safunte
i know some people do, but i meant, not even everybody does now, and thats such an advantage with hardly any time to get a more effective heal going. and if you make it so taht pulling another tool to use more heal (a small amount btw) it takes TIME, and in that time you'd probably get hurt more than whatever amount it'd heal you.
for example,
tl15 str healtool (monks... shitty heal, but hey its something better than having to carry a stack of medis)
tl 40, (pes, some spies... not really worth using, heals less than a medkit in the same amount of time.. altered by the recharge rate)
tl 75, hey look, hc/mc pes can fight pc/rc pes, joy.
tl 100, tanks get something special.
JUST an example.you might not agree with the amoutns or w/e that i put there, but you might agree with the GENERAL CONCEPT.
I'd like to know what is being done about PPUed players outhealing other players' weapons. For a tl90 weapon the reduction in damage due to foreign heals and buffs on a player, should be reduced by only ~50-60% in my opinion.
you know when the 2.2 thing comes out will this wavey hand crap be sorted please say yes
I doubt it, thats an animation thing not a balance problem afaik.Quote:
Originally Posted by NAPPER
just remove the animations and put them back to how they were LOL
Will there be psycological counselling for lore to help him cope with not being able to rely on monk zergs?