Making Dungeons/Caves Warzones
I don't think big changes are the way to go. Especially not in a game where so many aspects besides PVP itself comes into play, and especially not at the game-rules level. People tend to hate that, and it would be a shame to see them leave. This is why I say NO to any other implementation of items regarding the game LE rules.
Please do not add items to fix game-rules this is clearly not the way to go.
The change I propose is easy to implement and kinda subtle, but it has big impacts nonetheless.
Making the dungeons/caves Warzone means :
- no SL loss/gain
- no FS loss/gain
- no dropbelts
This would have impacts on many aspects of the leveling part of the game. For one, leveling players would perhaps feel more inclined towards taking the LE out, since they would not fear losing items while leveling. And lets not forget that leveling players are the ones that populates leveling-areas, not end-game PVPrs.
It also would mean that you won't tend to accept random strangers team invite (by fear of mistakingly damaging them and their death then leading to your soullight being penalized) in such place, and would certainly not lead to your item getting stolen in you dropbelt.
Also I always found it weird that you get reward (dropbelt) for killing runners in dungeons/caves... you should get a reward for killing a runner in the wastes, the city, in fact everywhere but Safezones, Warzones (OP) and Dungeons/Caves.
It might also have an impact on gankers since there is no more belts to hack, or it might not (personnally I think it would not).
Would even provide new places for fighting, far from zonelines. I can already see clan wars for certain spots, like Regent.
I don't see too many maluses, apart from people claiming it will promote ganking in dungeons/caves, since that already happens quite often. I don't think there's a need to punish players from killing runners in the dungeons/caves.