That blows. :(Quote:
Originally Posted by Biglines
That blows. :(Quote:
Originally Posted by Biglines
Can't wait to see the end product :D
Wow, I'm very surprised to hear source requires this (as even the original half life did not). Must just be a fun quirk with the engine.
I wasn't trying to nit pick the texture, it looks great! I just thought you may have made a technical error :)
I'm gonna be mapping out part of the Outzone/Industrial when I get a chance
Sweet! That place has a lot of potential for massive updates to the visual style to make it feel even more industrial. Can't wait to see some screenies.Quote:
Originally Posted by Mal
maybe even make an op? :D
It wont be a straight carbon copy. I believe since we're using a far superior engine, Ill be trying to make the most of it and model the terrain more realistically.Quote:
Originally Posted by WhiteKrAkRBOi
started working on the genrep:
http://www.biglines.nl/ncmod/genrepwip.jpg
lol, the background of my renders is exactly the same colour as forum... fits in nicely ;)
k, I'd like opinions, I dunno if the genrep needs more detailing, kinda like the following version:
http://www.biglines.nl/ncmod/genrephalfway.jpg
so do u guys think I should add more detailing? (aside from the textures of course)
any comments? even if it's fine the way it is?
I'd like to see it properly textured first :)
cant texture it before I finish modeling, otherwise the mapping is off
I think it looks great just like that.
I think the GR looks great. Maybe place an indentation or two along the sides of the claws? I certainly wouldn't fault it though.
The GR looks great! I don't know if it needs more detailing... It depends on how much you want to add. There's plenty of polygons per prop model to play with. If you feel like it needs to be rounded on some parts, then I would add some more polys to smooth it out. I think you could easily smooth out the "claws" without making it feel less like an NC GR. However, the work you have done is stellar!