Originally Posted by gypsiMoth
I use to think ppu's were over powered, till I got to play a ppu. Then things had a different perspective. PPU's weren't over powered, and in 50 % of the situations were under powered.
In a team set up a ppu needs to beable to ppu his team, and keep himself alive also. Crippling the ppu wasnt a solution to a problem. PPU's are a symptom, not a problem. They do what they are suppose to do, they are a support class, and inso they support a team or partner. The problem is the partner. The PPU's only deffensive mechanism is his soul cluster, its the only tool he has that can attack, if the ppu needs a line of defense to protect them selves. Yet, what I think is funny, is every one wants to see the ppu weakened, so they can kill him, and an hour later in some tunnel or cave, they want that same ppu to keep them alive, and wonders why the ppu wont, and cant, eventualy, if things keep going as they are against the ppu.
Omg fear the healing ppu, he can kill you with his heal and buffs, lol. But when you are lvling you sure dont whine or cry when one does, lol. And rant and rave and cuss when a ppu wont, because he still remembers you killing him not to long ago, lol.
Like I said, a ppu is not a problem to be solved, he is a symptom of a problem. The problem being who he supports by ppuing that individual, or group of players. An old saying applies here, its not the smoking gun that killed a man, it was the one who pulled it's trigger that did.