Farcry is single player - the engine doesn't have to synchronize a large number of clients on the players screen - even if it does have multiplayer the maximum number of clients you're going to get is like 32. Even UT2004 has toruble handling that number of players on screen. An MMORPG has a lot more to deal with - hell some op fights there's 32 runners just on one team.Quote:
Originally Posted by alig
Even the current Neocron engine manages to remain playable (as in you can still run around and shot at stuff) for huge mass spawn events at 10 fps.
Athon Solo