Does a third module change anything in the comparison of those two?Quote:
Originally Posted by MotorMike
The numbers were taken to show the relation between dmg% and Skilleffect, not for Skilleffect vs Skilleffect.

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Does a third module change anything in the comparison of those two?Quote:
Originally Posted by MotorMike
The numbers were taken to show the relation between dmg% and Skilleffect, not for Skilleffect vs Skilleffect.
They are exactly the same. I'm _very_ sure on that. PM me if you need explanation.Quote:
Originally Posted by CMaster
Well, a TL30 heal would certainly change that.
Anyhow, if they are both exactly the same (knowledge based on def rip?), there isn't exactly much point in the rejuvenation, is there?
thats what i am talking about an Psi 35 char should get an better heal gainQuote:
Originally Posted by Mighty Max
that it is at mom ( defently better than tl3 ) thats why evryone runs around with that tl40 tool because it is far better than an tl3 an tl10 heal soooo basicly every char who can take the tool got the same heal rate doesnt matter if you are an tank an spy an apu or an Pe
Yes it would, If we assume that it's factors would be extrapolated from the TL3 and TL55 heal (tl weighted middle) then a TL 30 heal would do 10.1 at 100%
with the very same 50PPU (even if you can't use it at that point yet) you'd get 58.7% on the same 80 condition, which would heal for around 5.9. A definate increase against the ~3.9 of the TL3 at 81% with same condition and same skills.
ok i can dig that !
but tl3 heal ... next step for an heal rate at mom is tl 55
dont you think that it is a bit Big Space in there ?
what about reworking the tl 15 group heal or sactum to an tl 20 Heal would that be so Problematic ?
I didn't want to make any statement about whether or not there should be other spells within. (Like the theoretical TL 30 one)Quote:
Originally Posted by MotorMike
I just wanted to give some numbers so you can get a rough picture about it's effect.
:edit:
Well i was the last days very deep within all those numbers, to try (and in the end succeeeded) to discover how all the resistance formulars work in detail. Which needs to find out how the damage (heal is only a damage type) is done in the first place, so excuse me if that is a bit to dry.
However we found some surprisings, and hope you all will have better numbers (including shields) for the resis in NSkill when the discoveries are included in the calculations.
don't know if this is already said, did not read the 10 pages, but i would like to have 16:10 screen resolutions to play on my HD TV :angel:
I cant say i have seen anyone receive a faction reward... Now theres one person i can think of straight away that will have most probably received one...
The point is there are numberous people existing within the community now that seem to roleplay and support their factions to no end, and for what? Sure they may enjoy doing it but surely they should be rewarded for their hard efforts?
*points at a certain logan's emporium* :angel:
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Also fix vehicles...
Make HC and melee pe's viable aswell as Melee altogether...
The 'battlefield' sectors in DoY seem to be wasted so maybe make use of them in some way?
Many sectors are 'wasted'.
What we need is a means by which people need to visit them more often.
Making missions other than the citycom ones that are of decent reward would get people moving around more.
You could impose a necessity to run a cirtain mission for your faction per week, but that might annoy people. Though if factionless play was better implemented it could work.
get hackboxes better stuff !! like it was in the old days when we hacked for armor/wepon/psi boxes
remeber the High Armor Boxes At Viperking or the high wepon Box at Shamicave ?
its a shame that an great feature of that game become such an crap -- noone hacked boxes anymore because ther all got pure rubbish an medkits even the high ones
so bring back Psi Boxes with Mid lev spells or Medical boxes with rare drugs ( nightshade oder tigerblood ) i doont care if its take 120-150 hackskil to get them but bring it in
take an trip through the wastelands the are so many secretly hideed Boxes in that game at places whre you never thought off but wat you get for finding these an hack them ? lousy medkits or booster
come one Kk do something
it was such fun to get some low armor at the noob sewers as an beginner back in the old days
this game is not only of fighting it also for exploring stuff but it had to make sense to search for secret places
Armor boxes Low/mid/ high = belts/vest etc random any quality
Psi Boxes Low /mid /High = Spells random any quali
Wepon Boxes Low /mid /high = als sorts of wepons random any qaulity
Medical Boxes Low/ mid / high = Drugs / rare drugs / residrugs
Mod boxes low / mid/ High = all mods random ( maby very high boxes für ultima)
Ammo Boxes Low/med / High = all sorts of
i had an idea for a woc apu spell when i was inside chaos caves
a poision spell just like the creepers that does 1 poision stack per hit and for it you need 1x needle which can be looted from minions and creepers, does poision damage and piercing damage, any thoughts?
That's not a terrible idea, as long as it doesn't do too much damage, otherwise it'll just be monkocron again.
I want his brain :cool:Quote:
Originally Posted by Riddle
Put Fallen Angels back in tech haven, Twilight Guardian back at canyon and give us back the old implants.