of course i can see your point but i'd prefer the semi-random numbers of current neocron over of platforms of equal DPM.

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I was going to pose the question myself but you beat me too it. Is that the issue with the WoC weapons for instance? They are all "lotech", so this lets people save a whole bunch of points from speccing hitech and using the most powerful weapons ingame, and boosting the relevant points (pistol/rifle) and having room to spare for agility. I always thought "lotech" weapons should be <tl100, hence lotech rare parts.
Guys... No Lowtech weapons that I know of can produce Energy damage. That should be reason enough.
People will be using different weapons to utilize different damage types, frequencies, ranges or DoT/Other effects in the future from the sounds of things, rather than because Weapon A is MUCH BETTER than Weapon B.
Do remember, the damage curve is just the first phase, to establish a damage basis which works for most weapons. Once that is accurate, they can begin tweaking certain items in certain directions.
Quite. Little is being taken for granted, so viewing this first stage as if nothing else will change would be misleading.
A long time ago the were no low tech weapons above around TL93 (the pain easer). The effecitve price for higher TL was the TC. More low-techs wanted to be added, but it was realised that, like you say, there would be no point using a TL100 high-tech over a TL100 low-tech, as you would loose out due to the TC requirement.
As such TC was added to the performance of high-tech weapons (mainly focused on frequency to maintain DPM) so that in theory the performance of a weapon of a given TL would be the same regardless of whether it was high- or low-tech.
P.S. As far as I am aware, low tech rare parts are for items under TL90, so most low tech rares never were 'lowtech'. Items under TL100 do only require 5 parts however.
P.P.S. Slightly more on topic, can we get some more test results? I have gathered a lot myself and from you guys but I need more to analyse.
TEST:
Melee tank
Notes: Low resistances, almost purely offensive (with PA)
Resistances:
(from skills: 8 pierce, 40 +16 force, 53/40/60 +27/15 fire/energy/xray/poison)
Offensive:
243 melee,
85 wpn lore,
86 athletics,
51 endurance,
93 agility,
102 tech combat
Target: Jericko dummy
Weapons: (from highest TL rare to lowest) note: damage is damage dealt to 127/127 dummy /// freq is shots per min
TL 115 - Devils grace - 177 damage, 77 freq, DPM 13629
TL 112 - Paw of Bear - 170 damage, 81 freq, DPM 13770
TL 110 - Thunderbolt - 122 damage, 76 freq, DPM 9272
TL 108 - Zsusun - 187 damage, 74 freq, DPM 13838
TL 108 - Hurler King - 125 damage, 125 freq, DPM 15625
TL 104 - The Dentist - 122 damage, 127 freq, DPM 15494
TL 100 - Blade of Ceres- 199 damage, 64 freq, DPM 12736
TL 97 - Vein Ripper - 137 damage, 94 freq, DPM 12878
TL 94 - Peacemaker - 192 damage, 69 freq, DPM 13248
TL 82 - Perforator - 107 damage, 115 freq, DPM 12305
TL 80 - Paw of Tiger - 142 damage, 83 freq, DPM 11786
Results:
The Dentist and Hurler king at TL 104/108 were far ahead (almost 2k+). Reason: high base damage, high freq
Thunderbolt was 2.5k+ lower than all (yet is only one of TWO high tech melee)
Conclusion:
Melee weapons are fairly balanced, but still deal a lot less damage than Rifles, HC, Pistol.
With an average of about 12k-15k, over 60 seconds, that is (12k / 60 ) 200 to (15k / 60) 250 damage per second assuming all successful hits
In theory. There's also the fact that many weapon types and even individual weapons are inherently under- or over-powered.
@greatunknown:
Cheers, pretty much what I have been getting too.
The thunderbolt is a DoT weapon, so it will only do about 75% of it's intended DPM currently. Once we get the instant damage weapons sorted, we will address the rest.
Please can someone ensure that the TL90 Energy Soulblade, which is dropped by The Apparition is tested.
It is a TL90 Laserblade.
To my knowledge it was not in the vendor lists last time I checked.
Yay for Mr Soulblade.
@greatunknown can you test this with your setup so that it is in-line with your other results?
Also, as an FYI you have missed the Electric Tempest from your tests.
http://www.techhaven.org/db/showitem/2428.html
I can then test all of the above of @greatunknown with a different setup and see if the same results ring true
In that case, rifles would be good.
Could you test the high tech rifles first, and then lom your TC into RC. That will give us a better idea how how the two systems compare.
If you've already started testing low tech weapons with TC, carry on, then lom and re-test. That will also give a good idea about how the sub-skills play a part.
i am unable to enter in sparta , one of my char is blocked in syncro and i cant delette them or load one another , sorry .
I can login just fine at the moment, could you try again?
If it still doesn't work, have you changed or know of any change to your connection/computer recently?
i just come from sparta , problem solved ! :)
i have made the char for pistol , mc5 pluged and the higher pa . i can remake all the pistol test with a higher skill , after that i made the rifle. ( sunday or monday , to much irl stuff for now)
So whats up now? Checked sparta and the settings are not the best (Got told they get tossed). May i ask why do you try to change weapondamage? In my opinion it is the "glasscannonness" of spys monks and PE's which makes PVP bad. Only stealth makes PEs and Spys viable. If drugs wouldnt push the runspeed that much both were useless either.
An improved survivability for all classes beside the tank would also make PVE way better. At the moment just buffed tanks can face to face highlvl mobs.
Changing the weapondamage is neccessary to increase the length of the fights in general. In comparison to neocron 1 itsm uch shorter:
cursed soul damage per burst to a tank : ~ 60
health of tank : ~ 595
neocron2:
cursed soul damage per burst to a tank : ~ 180
health of tank : ~ 1000-1200
It will also increase the amount of weapons who are viable in pvp - TL 75+.
Neocron 1 Tank resistances: 72-76% Energy
Neocron 2 Tank resistances: 60-65% Energy
I can make setups which can last me a whole clip. If i do this im a glasscannon against a devourer.
Anyways i dont talk about tanks i talk about the other 3 glasscannon classes which only reach 50-60% resistances for just 1 damagetype. :)
In order to further testing I need to test the DPS of various weapons on a consistent NPC of some sort, correct? I am ready to help, and I am wondering if I should start from the beginning or if I should start on rifles as a more recent post stated.
Ideally you need another player roachman. Its more pvp balancing but if you use the same mob over and over that would work also. It just would give slightly different results.