The beam of hell and slasher now do comparable damage but the Beam is seriously accurate. I like it a lot.

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The beam of hell and slasher now do comparable damage but the Beam is seriously accurate. I like it a lot.
How's about a fresh copy from retail to test server?
I think the runspeed cap is too low. I used my runspeed setup from before the netcode fix, which is as many runspeed as reasonably possible.
We tested it with 3 people and everyone was able to hit every shot on everyone. Its also not even hard to destroy someones feet now, and if that happens you'd have to be mentally handicapped to not hit him.
The problem might be that in larger fights (OP Fights) if someones feet are destroyed even if you fight against the lowest of the low, he is practically dead. Also if you just shoot someones feet -which is as mentioned really easy- you can easily land 5-7 ionics on him after that, which means death in seconds. New OP setup to abuse probably...
+++++
i have test it too its ok to do a runspeed cap but that hard??
i think neocron is a very skill based game but now you dont need any kind of aiming or skill..and if you shoot the feets.. that is like to aim a aggresor captain in the sewer..
(little movie about moveing with destroyed feets) : http://www.youtube.com/watch?v=U3h7j4EGi-U
i think tanks get fucked up in op fights .. just go with some spys in op fight... go out of stealth go on 1 target with 2-3 spys and he is insta dead.. than stealth again.. ionic pistol spy will be nice =)
also apus get fucked again with the high speed they was playable to defend a op...
ohh well, guess we need con setups now.....the nerve!
Zoltan hat komplett recht. Das Video von Peter Lustig zeigt, wie es halt mittlerweile nicht mehr geht. Man wird nun leichter getroffen und sollte daher vielleicht auch etwas mehr Resist skillen um das auszugleichen (und brauch nicht mehr zwangsläufig 4 Drogen). Gleichzeitig muss man auch sein eigenes Movement anpassen.
Wisst ihr noch, als man als Tank mit gezogener Waffe so langsam war? Die Tanks hatten damals dann eine ganz andere Art zu moven, eben weil sie leichter zu treffen waren.
Leute wie Moschmongo, Cambridge, Torrez und auch einige der Hoovers konnten das bis zur Perfektion. Denen hast du im eins gegen eins als damals leichter overpowered PE gegenüber gestanden und dich einfach nur aufgeregt, weil sie sich völlig asynchron und unvorhergesehen bewegt hatten. Ducken, springen, Deckung nutzen, Wechsel von links auf rechts, vor und zurück, in den Gegner laufen, kurz die Waffe wegstecken...
Man hat so viele Möglichkeiten um Schüssen auszuweichen, dass man dazu nichtmal unbedingt hohen speed braucht.
Dazu kommen jetzt die Resis. Die Tanks haben hier auf jeden Fall Vorteile. Sie haben einfach eine sehr hohe CON. Aber auch andere Klassen können Resis skillen und Resist Chips verwenden. Dazu gibt es für den PE PSI Schilde (die btw. bis zu 15% resist geben) und für den Spy Naniten.
Klar der APU schaut in die Röhre, aber das hat er auch schon vorher. Dieses Speedcapp heisst jetzt nicht, dass das Balancing stimmt. Es zeigt genauso auf, dass noch viel gemacht werden muss. Ausreisser wie die AK und Dissy müssen angepasst werden, APUs und Melees haben jetzt mehr Probleme.
Aber hier wurde ein richtiger Schritt in die richtige Richtung gemacht.
Klar stimmt schon nur für mich ist es persönlich zu langsam aber ich werde mich überraschen lassen :P...
Man könnte ja auch mal Op Fights machen auf dem testserver um es einfach mal zu testen wie es ist.. damit es nicht erst wieder getestet wird wenn er aufgespielt ist...und dann dass geheule wieder groß ist ... :D aber ich glaube da werden sich wohl kaum leute finden~~..
Zoltan wie wärs Gm`s Vs Runner?? :P
Ich Finde es gut, eine CON Skillung ist damit nötig und auch sinnvoll. Es muss der Waffen DMG oder die Resi Auswirkungen noch angepasst werden. Das damit der APU und Melee nun erstmal noch mehr am arsch sind, ist nicht ok, aber ein notwendiges übel. Ich glaube die meisten die NC spielen und jetzt "QQ" machen sind einfach nur von den ganzen Jahren der non Patch Ära verwöhnt. Früher war man auch so "langsam" nur gab es dann noch einen Parashock und der hat dich richtig fest geklebt.
Wie auch immer, der Speed ist so gut. Es fehlt vielleicht noch die Justierung denn man warped immer noch ab und zu ein wenig. Aber lange nicht mehr so unspielbar wie auf dem Retail.
Ja, ich finde auch das es ein schritt in die richtige richtung ist und das die Con Skillung wieder in den vordergrund rücken soll. Aber zu dem Game gehört auch nen bischen Skill :) und daher sollte der Speed nicht so drastisch gesenkt werden, wie er im moment auf dem Testserver ist.
Immerhin sollte immernoch die möglichkeit bestehen, anstatt nen Resist-Setup nen Speed-Setup zu machen, wer es möchte :D
Aber ich lass mich mal überraschen, wie es am ende kommt. Und eigentlich ist alles nur eine Gewöhnungssache.
Oh please, dont reset the database so much or is it a trick?
What do you mean?
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Well, in my opinion the speed is just way too low. No skill needed to hit everything atm.
But just again more in CON rumzufrickeln setups, rather than anything with Runspeed "to baSheN dead" and hope for the interpolation artifacts, which was not exactly challenging to Neocron? In addition to the Aim of course.
I do not know most of the talking "We want to back NC1" and of "Speedcap", but it is already the first few meters back then, it tastes no longer even
The Speedcap makes now again free skill points for other things, because you can draufpacken still much sometime eh are all the same speed. The excuses such as, "You can always just warp, clipping, blah" or "You can only be what, because you can not hit you" no longer draw.
Anyway, the Softcap for Speed was always planned, but now it was just implemented. Neocron is not Unreal with Speedmutator, where you only have a map to the "concentrate" the server. Neocron, the architecture is not the simple ago, it is simply not designed for this UBER-SPEED.
I think it will be as if the friend is complete with even dyes his hair, you need to spend time getting used to it; p
Google translate. Works as intended.
Haha, I only understood like half of that.. Google translate is horrible :p
On a more relevant note, the speed nerf is way too harsh IMO.
People are just WAY too slow on the testserver. I do not want "warp-speed" like it currently is on retail, but there must be some kind of middleground.
I've been testing on a PE on the test server (as have quite a few) and the run-speed cap seems to work well.
Even PE's seem a bit more viable, their extra CON points can count for something again.
On a beamweapon note, RoG shots don't seem to be visible but damage does appear to be registering.
The speed alteration is only harsh if you were previously running extremely high ath/agl values. I still feel faster than in NC1.
I was (And I was before the netcode fix aswell).
Hell my Terra Dev tank had about 15X ATL / 19X AGL.. Loved that character (sadly my Titan tank doenst have capped CON)..
2-3 bursts from a Dissy and he was dead though :p
I loved how fast paced the game was (before the netcode fix, right now, on retail it is a bit over the top), and that it actually were a challenge to aim at people..
I watched a pe in a duel yesterday. He had the xbow and ionic shotgun pistol. I forget the exact base values he was using but something like 75/100 ath/agi
to say he was doing very well would be an understatement. He used the db sanctum but it was interesting to see if he might actually be able to make a comeback or it was purely the person playing him who overcame the deficiencies of the class.
It could be possible Doc. When I was on the test server, despite some lag spikes it actually felt a lot more like playing my PE in nc1 did. Run-speed was still higher but on the whole it was a 'familiar' feeling, with good longevity. I do have to add I was wearing WoC PA though (so looked like some kind of tron wannabe).
I was rifle specced and testing pvp with people in P2.
(RoG still has issues with shot's not displaying but damage appears to be registering ok, Libra is beyond useless, PainEaser unfortunately doesn't quite do enough damage and TT Epic Laser rifle was actually pretty good. WoC assault rifles 98 and 102[?] were ok)
As far as I can tell however, pistol PE's are currently in a better position, Slasher and Beam of Hell are working well.
I found that the malus for having broken legs is too crippling.
It's effectiveness could be reduced from about 1/3.
I Think that was my fault :P..
Playing Woc pe With xbow 2x ionic pistols and db sanctum but i didnt know if the db sanctum work well :D ... Base skills 70 Atl 90 Agl ..
Woc Pe is one of my favorit classes but you just need to make woc and this takes years... in 1vs1 or something is he really fine but in op fight you can play a spy ~~... make a little pvp movie from Woc pe ...
http://www.youtube.com/watch?v=kz_Kr...=youtube_gdata
this from kame will be nice:
I found that the malus for having broken legs is too crippling.
It's effectiveness could be reduced from about 1/3.
Really, I think even this huge speed nerf won't be enough to make people spend heavily in resists again, for that you'd need to actually buff resists or balance the very high damage guns, that kill people in seconds of constant hits, high resist setup or not.
I just wish we could have all playstyles powerful in their own way, now we're just gonna have everyone using the same build, I know there was some of that before too but with this very hard runspeed cap, we're all gonna be even more similar in our setups.
Is there any ETA on the actual explanation of the vehicle change yet? From what Moikoi said in another post The Dev's havent taken anything said here into any consideration and they are simply moving forward without giving an explanation as to why they are changing vehicles.
So I'll ask again, is it pointless for us to post here? And are we just wasting our time?
3 drugs net.
Run speed looks much better.