If the character is completely broke..?
Printable View
like the rentable apps idea, too. it needs some fine tuning, but I'm sure it would work!
And the relative GR costs are genius! Make a GR cost 1% of player's money but at least 500 nc. That way it all regulates itself. rich people got to pay much (10k / gr if you own a million), poor people can GR very cheaply. Everybody will be happy :)
i always wondered A. Who pays you credits for killing mobs & B. Why do you get paid for killing mobs.
If anything you should get missions from you're HQ (And each Faction has different Mobs to kill) before you kill mobs, but it should be a relative amount I.e
CM - 75,000 CR for Killing 50 WBs
TG - 75,000 CR for Killing 50 Fire Mobs
Each Faction can have a few different levelled mobs to kill, and the top goal of each Faction kill list would be to kill a certain Boss, and return the Loot. I.e BT Bat Queen(Bat Imps), PP Viper King(Poision Glands), BD Kri'nakh(Drugs), CA Storm Bot (S.T.O.R.M Laser), ect.
Of course you could have the option of returning mission and saying there was not a loot keeping it for yourself and then get a much reduced CR Reward.
about genrepping another idea:
make grs not only cost 1% but change the percentage depending on distance, like prices are now.
e.g. close inner city gr costs 0.5%, to app always 1%, to outzone 2%, to near wastelands 3%, far 4%.
why would it? if they're low on money, grs will be very cheap. if rich, expensive....
doesn't matter if pvper or not.
And the cheap clan op gr is a good idea, too. let's make them cost fix 1k or .5% or whatever.
The GR % fee I don't agree with. It achieves little in terms of economy balance and brings 0 elements to the game.
If your new apartment costs 10k a day to keep, and you have less than 10k when your landlord takes the money, then you missed the payment.
You can now no longer enter your apartment until you make the payment.
Go run 7 Aggie missions and get your payment done.
Just like real life... If you can't afford rent for luxurious living, then rent something cheaper.
Apartment rent would be based on size, and just like Shadowrun, you can only afford the lifestyle you can pay for.
Small apartments could be 500 a day, like the size of our starter apartments, up to who knows, 50k a day for the biggest one in the game.
Owning and maintaining multiple large apartments would be a sign of status and wealth in Neocron, as opposed to what it is now, virtually worthless for anything but storage space.
Any other simple questions you have trouble trying to answer I can help with?
I don't think inflating the prices of commodities like GR would bring much. It offers a temporary fix to a long running issue, and besides the last thing the game needs is more dice rolling from behind the scenes.
Let players invest end-game money into nice, rent only apts, that connects with P1. Let them have public-like places, with all-access, barman/waiter NPC of their choice, so they can run shops in there, and bring the promised player shops we waited for like 10yrs for to life.
With rent at like 100k/day for a starter furnishes shop-apt, all the way up to like 500k/day for the best ones, and make it payable on daily/weekly/monthly basis.
Put the apt rental NPC next to a gogo, with a function that allows renting runner to recuperate content of all cabs at once, should he choose not to renew rental for the next period.
2 Points
1) If a player has 20,000,000 CR a GR would cost 200K for a single trip :eek:
2) Most players realising the above would always keep low CR on themselves say 50,000 CR which would work as 500 CR a single trip which would be far cheaper than the current GR Model.
In response to apartment rent idea.
If it were implemented then the cost of acquiring the apartment would need to be looked at, as for renting you normally pay a months rent in advance as a deposit. Paying 300K for example and then paying daily/weekly rent doesn't make economic sense.
Other things to consider:
Isn't Neocron's day shorter than IRL?
What if Server went down for maintainance you could bet some runners wouldn't be happy at having to pay their rent while not having access to the game.
In RP terms who is your rent going to? Your Faction? Diamond Real Estate? City Admin?.
DRE would provide the service, and no initial cost for renting but the rent, so that a 100k/day apt costs 700k for one week, for instance.
Runners choose from the get go their pay plan but it can be changed while renting. Once the money is paid bu runners, it goes to /dev/null, like the CR paid to crytons and such.
The payment should be based on 24hr gmt, not in-game time. I dont even thnik game time can be accounted into any areas of the game as it never was.
Feel free to scroll up and read again Haxxor.
However for those of you who lack common sense, these figures I propose are purely speculation. The amount paid, and the content of the rental apt would be as per our GMs/server administration will. In no way should the idea be implemented exactly as described in this here thread. Besides, if you find prices too high, just don't buy.
I'll stick with my free starter app cheers. You guys are discussing money sinks on amounts of money earned over 7 years remember. Not 7 weeks. Titan has only been open a short time. Let's not forget that.
I spent 30 minutes on my newbie character, and made 10k already killing plants. If rent for the cheapest apartment was 500 a day, then good.
I spent just over 2 hours in Regants and made around 500k. If rent for the most luxurious apartment in the game was 50k, then good.
You want to be rich and act like it, then you can afford the best in the game, including high end apartments.
Okay, GR money sink proposed, people bitching. Apartment money sink proposed, people bitching. Fact is, people WANT a money sink in theory, but most of you really don't. You just want to horde your cash like a miser. Neither of these proposed money sinks destroy your gaming experience as you make it out to be. The idea is to GET RID OF MONEY in an artificial economy where money is infinite, and will eventually become useless.
How about going to the Neocron Zoo, and joining a Hunter's Society? You pay daily, and while you are part of the society, you get a damage boost to NPCs. The rank of the mob determines how much you pay to be part of the society. You could pay 2000 a day to hunt mobs from rank 1 - 20, 5000 for 21 - 40, etc...
The idea is to make money sinks part of the game, part of the Neocron world. And sorry to say, money sinks are designed to remove money from the game, your accounts and the economy. It may not be a pleasant thing. Telling by the knee jerk reactions in this thread, it would seem money sinks, if ever introduced, would have to be done by the Dev team without consulting the community, otherwise you all will just bitch and moan that a new sink will be introduced in a few weeks.
-EDIT-
Also, keep in mind that numbers proposed here are just ideas. Don't get fucking bent out of shape if something sounds crazy. They are just numbers. They can and will be adjusted.
new idea:
why not copy the eve model here. as soon as neocron is back to subscription status with let's say 5€ / month, why not add t he ability to buy gametime for neocron credits?
I'm thinking of a gm standing at p1 every friday for an hour accepting money and setting the players gametime accordingly.
if this costs 100 mil, it would be a great money sink.
if duping and other item/money issues are fixed, this could of course be automated by an npc, too.
Neocron is some sort of socialist utopia: free housing for everyone. and how much did you pay for food lately? even basic local mass transport is free. so where does all this money come from? yes. you got it: tax the rich. as your neocron bank account proceeds 1 million, some percentage shoul get deducted. same with outposts: theyre plain luxury, and should cost you money. more ideas?
Money Sink?
Remove the ability to clone ammo & chems.
Remove cloning... period... everyone rolls Droners and Monks....
What about eating and drinking?
The game already has food and drinks, why not make them part of the game play?
You have to eat and drink a certain amount at least once every game 24 hours, otherwise your healing is cut by 50%? Eating and drinking immediately cures this.
There would be a calorie bar, and it would just read full. When it comes close to 24 hours, it says hungry. If you don't eat, it becomes starving and you get the heal debuff.
So if you eat/drink, for that 24 hour period you are fine. The amount needed would be based on rank. A rank 0/2 would need one drink one food, and a /60 would need something like 10 drinks and 10 foods.
-edit-
Oh, stop letting armor part 9's and 10 fall form mobs like candy. Seriously...
I quite like the appt rent idea but then what's to stop someone just using their starter appt on all their 4 character slots for storage? - It's free after all
Not sure it would be possible but I think this 'could' work:
1. Starter Appt is a shared appt between all 4 of your character slots. You can store items in your cabinets and access them on any of your other characters. Might be worth 'removing' a few of the cabinets just to make the storage space a little harder to manage.
This essentially gives you a reasonable amount of storage (you've still got gogo's remember) but you'd need to manage it well as you'd have to store 4 characters worth of equipment. Once that space runs out - you're obviously going to need to buy yourself further storage/appts
2. Increase the cost of both appt keys and also cabinets.
I've no suggestions regarding price other than that they should be significantly more than what they are now.
3. This is where the appt rent idea could roll into play. Once players have a 'non starter' appt, they start paying rent on that appt - This would be automated and should that payment cease due to lack of funds, the non starter appt's should then be locked and unavailable to access.
What I've just wrote might not make any sense, I'm not sure. I'm tired, cranky and at work :p
It's an idea nonetheless and I'm quite open to any constructive critisism (it'd never be implemented anyway I don't think as it'd be a nightmare to manage) :p
My idea was that the rent-apt should basically be a runner-ran shop, not a storage apt or anything.
Give them a few nice features, like all-access, choice of NPC (bartender, ammo/mod, chemical, weapon parts, etc) and lots of storage, and make them connect to P1 mainstreet for ease of access.
They should come furnished, but the runners could still choose to add more furnitures to them.
Should a runner decide to stop paying or renting, he is given the option to recover all the content of the apts, including furnitures, via a starter-apt NPC, and everything goes back into their inventory.
This way I don't think there is much coding to be done, except maybe NPCs for runner transactions.
I have not read the whole thread but only the OP's first post.
In the real world, there is not money cap. Wealth just continues to accumulate and concentrated with the wealthy. The price of every day items always increases as inflation always rises.
1) Devil's advocate mode on: I cannot imagine NC being any different. The problem is that the new player still starts the game with 2,000 credits. This ought to be adjusted for inflation over the servers life time.
2) Frankly, I do not see a problem with the economy because:
i) there are no old characters with oodles of rares ;
ii) low level players have no reason to buy rares. By the time they are a higher enough rank to need these, they can kill higher level mobs in caves (e.g Regents), get shed loads of cash and sell the dropped rares. It is not that difficult to make $$ in NC.
We do not require any additional money sinks. I'd rather spend more time playing instead of creating wealth!
So, they invest into cars and motobikes. Given this logic we should increase the value of these as well as the GRs?
Vehicles would become unaffordable to the people with money? We'd be back to walking across the wastelands! Only the poor would use GRs and cars. Fuck me, what a blast! :D
I do see what this brings to the game?
Should vechicles use petrol? Perhaps these would run out of fuel half way to the fight?
Can we have NPCs to point us the petrol stations?