Originally Posted by Anna Finster
neocron has been (as far as i know) the game in which you - as a player - have to make by far the most decicions concering character development, professions, skills, resists etc.
since neocron 1 this great concept has slowly, but constantly, been weakened. what a fail imho ;( LOM pills have been introduced. spells and weapons with new abilities have been added to balance the itempool inbetween character classes. far more changes than i could recap here... in the early days, decisions were persistant. if your con setup sucked, well, there was no way to undo that... instead of playing the char "as is" or creating a new one.