PPU para is going down from 85% to 25% max, so it's being well and truely nerfed.Quote:
Originally Posted by Pantho
Good point about copbot para, will the guards get their para nerfed?

Printable View
PPU para is going down from 85% to 25% max, so it's being well and truely nerfed.Quote:
Originally Posted by Pantho
Good point about copbot para, will the guards get their para nerfed?
Yea, i was against the stackable para until i saw the Percente's
Copbot para should be removed. and copbots should do obsene damage the way DoY gaurds do. BUT make them real guns not magical fairy from the sky...
Im sure you could make them shoot like a judge, real with no splash dmg
Instead of focusing trying to use something in the exact opposite way is supposed to work, use the appropriate tool (aka anti-spells).Quote:
Originally Posted by RogerRamjet
They could even think on introducing in game some tool/weap/spell that can block ppu casting abilities for a short duration, with appropriate counter-measure of course. But this is only an idea.
Anyway, remember that ppu without buff is useless. Can you replace a weapon with a cheaper one for those who use weapons? What can weapon user do without his weapon?
<joke>
lol, right, lets implement spell called "Silence" (w00t? 8| i have already seen it somewhere) Silence will make all weapons and spells in affected area take a brake :) ... i hate elves, gnomes and orcs :mad: cos they are soooo boring :o
</joke>
I just wanna say, that its not ok to have things, spells ideas from other games, becos its boring, becos already seen it :) Neocron and ideas within it have to stay unique and unparalleled :cool:
And back to parashock: 'twould be nice if ppu could reach the effect of his PPU-module to the effectiveness the spell had before nerf, only by means of stacking it.
Example: first cast takes from speed 25%, second 50%, third 75%, fourth 85%
I'd like to see the changes in action. Mainly because I'm interested inhow it would affect the Monk Duo that has become prevailant.
Monk duo is so prevailant in case if both are pure in their classes, and purity has to be rewarded. Down with hybrids :lol:
From the german discussion thread:
It means that if you receive support buffs a value ("neuronal overload") linked to your char will get increased depending on the buffs you receive. Once you hit the maximum no other buffs can be casted on you anymore. You can receive more buffs after it has auto-decreased to a certain level again. There will be some kind of display in the HUD for this.Quote:
Originally Posted by Carnage
I can see the reasons for this, however, as a PPU player I'm not sure what to think about this. I do hate to see people die if I mess up already, seeing them die even though I did everything right and they should have survived is the pinnacle of frustration for anyone playing (healing) support. Besides, you can happily fill up everyones "NO" with useless stuff (what happens on recasts?). Hmm ... o_O
I am pure PPU player since 2003 and never played any damaging chars, becoz I love PPUing soooo much :) I dont like thing with "neuronal overload" at all, it makes PPU useless ... :mad:
Darkana has right, when PPUing for you is passion, like in my case, and someone of your party dies, just becos of fatal error or your personal fault, you become sooo sad :) I would feel myself very frustrated and firs of all USELESS if i could help and support but had no chance becoz of this "neuronal overload".
Make then "weapon overheating" for other classes, we will see then who remains in NC, when suddenly in the heat of battle u cant use any of your weapons, becos all weapons are so hot, u cant hold them in hands ;)
You dont need weapon overheating to stop you from shooting when you have rediculous reloads.Quote:
Originally Posted by kg-ua
As for making ppus useless... this depends on how they change the effectiveness of ppus on other players. If they dont, and have a steep neuronal overload (easy to obtain) then its not so bad. But if they make ppus less effective on other players with a slower gain towards the neuronal overload, then its not so bad.
But really, nothings broken here, so dont try to fix it.
Just rebalance the PPU class with the other ones, and make them be less effective on others, to a major degree. And make high level mobs do less.... wait no... just make specific areas like Mc5 and the ceres labs do less damage accordingly... i dont want you going around messing up our other caves and dungeons making them rediculously easy.
another idea i kinda like is, make them have aiming too with a reticle that locks on (almost)instantly but only to a point where they hit (insert aceptable #)% of their shots.
So when you got Neural overload, you cannot receive foriegn buffs. Does that mean purely support buffs, or does that include other buffs such as heal?
Also as Darkana pointed out, you potentially got a new form of "shit buffing" - casting useless buffs, such as Drone Combat 3 to screw up peoples Neural overload.
PPU'ing is hard work as it is now, especially when you get runners who are not "PPU aware" (The one's who always die because they don't watch their buffs or run off while you are buffing.) Now add in Neural Overload, you are going to have annoyed PPU's and annoyed players who will blame the PPU when things go wrong.
Question to the Dev's, why have a new form of SI instead of using the current SI system?
So instead of getting Neural Overload, when you have exceeded your Neural Limit, you get a bit of SI instead. As the game stands now, when a droner looses a droner by getting it blown up, the droner gets about 3% SI.
I'm jumping on the "remove para" bangwagon, why bother keeping it, the person who should win in a one vs one fight is the better player, not the player who decided to bring parashock.
Getting shocked decreases the fun about PvP greatly, and can be very frustrating, I'm hard pressed to find a good reason to keep it.
It doesn't work on mobs, so it's only use is PvP, and if one side of a fight has a PPU, and the other doesnt they've won anyway, and if both sides have PPUs it just means everyone runs that bit slower, and enjoys it that bit less.
And please don't add this "Neural Overload", I've never played a PPU and I think it sounds awful, I can't imagine the heart wrenching thats going on when PPUs read this.
It, like parashock, is completely unnecessary and can do nothing but reduce the enjoyment of the game.
I'm not a dev, but i'll answer. As you know SI will make most of your implants/armor/psi or weapons not usable, while N.O. will only prevent from being buffed more.Quote:
Originally Posted by Brammers
It works fine actually. I've never had any trouble with it whatsoever.Quote:
Originally Posted by kg-ua
AQuote:
Originally Posted by element
n
e
r
f
i
s
f
i
n
e
t
o
o
?
Good sir, we call it reloading.Quote:
Originally Posted by kg-ua
A nerf to para would make a happy son-of-a :) but I didnt have as much problem with it as Copbot para.
Because with copbot para I cant fucking MOVE!
A new feature of NC2 : Preform city Raids...
Plaza 2, pvp you move around, "BLAST" your glued to the ground . dead within moments after