Keep tanks stupid. I dont want tanks to poke or hack well or anything like that. Espesially if they wouldnt need PSU theyll be fine with int.Quote:
Originally Posted by Rage
I on the other hand wouldnt mind seeing Judge tanks etc.

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Keep tanks stupid. I dont want tanks to poke or hack well or anything like that. Espesially if they wouldnt need PSU theyll be fine with int.Quote:
Originally Posted by Rage
I on the other hand wouldnt mind seeing Judge tanks etc.
tbh id prefer it all in int
BUT that would lead to over powering with tanks using spy weapons much like pe's
having 30 int means they can scrape a good deal of weplore also it would make a rhyno easy to spec for
i still think it should be 5 int 5 dex bonus
Does anyone EVER read the thread before posting? Nope I guess now because your all complaining about Pistol tanks
Read that quote now RE-read the part where he says "Still wouldn't be able to use the spy's specialized weapons.Quote:
Originally Posted by Thanatos
Could that possibly mean pistols and rifles? And what about Dirus' idea of job-related weapons meaning unless your an assassin you cant use hi-end rifles?
Could all that possibly just possibly mean you WONT see pistol tanks? I think so!!!
Also lose of PSI just plain sucks unless you do something about the loss of the bounses it gives, or gimp the other classes just as nicely.
I'm not sure on int. With Drugs and a high HC spec, a tank on a hovertech could be something of an annoyance. That's if my math is right...Quote:
Originally Posted by ZoVoS
Which it probably isn't :p
Zheo -
What if the class specifics were tied to tech combat - everyone can work a basic clip in, point and shoot ballistic weapon... Perhaps tech combat could be swapped to specialist combat, and applied to any weapons class speciific.
After all, using a plasma weapon should be going handing hand with knowing it's workings... someone who is not a specialist in that field should not be using it!
In short - disallow other classes the use of hightech weapons not in thier class.
Hopefully that makes sense, it does in my head...
<_<
You will, but not judge or slasher ones.Quote:
Originally Posted by Zheo
Depends on whether the tech stuff gives buffs or not, or if tanks need self buffs.Quote:
Also lose of PSI just plain sucks unless you do something about the loss of the bounses it gives, or gimp the other classes just as nicely.
Quote:
Originally Posted by Spermy
tut what am i talking about mun :P
tanks have 20 in
that would take them to 30 meaning no gimpage to drive n gun a rhyno
25 means minor gimpage
all u need is 20 in to ride a combat hover btw
(scary thing is if they have 25 int then they can ride a asult bike with no implants or drugs gimping them... id hate to see rockets flying over the hills only to find i have to kill a tank to get him of the bike when he can one click heal 100hp with his new stim packs then drive around me until it regenerates)
IMO, you can't fix tanks properly unless you also reevalutate the HC line of weapons. There TLs, spread and selection just isn't quite right at the moment, especially if we want to bring the PEs into the right line. The ideal of a heal "tool" is quite good, although I rather dislike the idea of anything with class reqs on it. Put a con req on perhaps.
Also, I think having tanks lose psi isnt a bad idea. But giving it to dex? when Dirus is alredy complaining spies arent fast enough compared to tanks? Not sure about THAT at all. However, if we tweak passive psi right (and make no mistake, PPU spells that all classes use need a biug reconsideration) then loss of psi shouldnt be a major nerf, and we can buff tanks in other ways (CON more important?) to compensate.
The extra dex on the tank wouldn't be an issue for speed if agl affects the class' runspeed differently. Like he said 25 agl on a tank = 10 on a spy.
Ehh, true. But then what does that dex gain them? Pistol tanks suddenly look a lot sillier if they'll be running really slow with a low TL gun...Quote:
Originally Posted by Dribble Joy
I'm still keener on putting those points in Int. They'd still be by far the stupidest class, and them having too much PSU wouldnt be a worry...
Also, any consideration of the "Artillery" role - its an idea thats been raised a few times historically and seems to fit quite well with what was described as KK's vision for the tank.
Yeah. As I said, +5 INT and +5 DEX from the removed PSI makes perfect sense.
Gentank gets a little flex in his setup, but doesn't poach the PE's or Spy's roles.
i dont think adding it to dex would be the best idea tbh,
you see pes who can cap exe/slasher without too much trouble,and a tnak would just have to take one more drug to make up for no dex pa
Wouldn't it be freaky deaky scary if you saw an Gentank at an outpost pull out a sniper rifle, drop a couple bastards, then pull out a cannon to lay some plasma on the rest as he runs up, then he finally pulls out a laserblade for the close-in wetwork?
Weapons specialist indeed.
I'd like to see the gentank have that option. Seriously!Quote:
Originally Posted by Heavyporker
Screw that. i want to see a tank with a CS on each shoulder just fucking obliterating an entire op war on his own.
i would agree if that was like:Quote:
Originally Posted by Heavyporker
he puts out his AOE Cannon to clear the rows, switch to a "assault rifle" to kill special targets and then use the laser for the last ppl stading.
then he get killed by a guy in a VHC :)