Tech Angels Ion Mk2 drone – doesn’t fire
Hew Ion Mk2 drone – doesn’t fire
Tech Angels Ion Mk1 drone – doesn’t fire
Hew Ion Mk1 drone – doesn’t fire
These are bugs from 153

Printable View
Tech Angels Ion Mk2 drone – doesn’t fire
Hew Ion Mk2 drone – doesn’t fire
Tech Angels Ion Mk1 drone – doesn’t fire
Hew Ion Mk1 drone – doesn’t fire
These are bugs from 153
Please, if you're not reporting a new bug, confirming a previously reported bug, or helping with a direct question, don't post on this thread.
N
[ edited ]
None of my guns reload on any of my characters.
As Crazy- said, we can outheal two copbots/Screaming Horse with a TL10 heal.
Mobs are rather strong now :eek:
Nid, with this new kill message, how does it work? Does it tell you who got the killing blow, who did the most damage or everyone that did damage to you?
Oh and before someone asks, no I'm not testing it :p
Aggressor, Aggressor Captain, Enlightened Acolyte, Enlightend Preacher (might be more low level mobs, but this is all I tested)
Their loot as of 12 hours ago was lots of junk, maybe a bone here or there, maybe some juice. The above mobs now drop either 1 x Bloody Skin or 1 x Tuft of Hair.
Also, I can stand in the middle of several aggressors and take little to no damage on a 10/10 tank with no resists, no armor, and no buffs. Pre-patch (i.e. last night) I got pwned by 2 Aggies. EXACT same char can now run through the entire aggie cellar and lose barely any HP. The lowest I got was what you see in the screenshots.
It's almost as if my 10/10 Tank character is really capped... because he's getting the loot that a high-level player would get and taking little to no damage.
I swear, the back-end for the loot system will be forever fucked in Neocron. Fix the Grim Persy, break the Grim Chaser. Fix the Grim Chaser, break the Aggressors :lol:
I still get v long synchs and no stealth.Quote:
Originally Posted by CoDi
He means in the hot fix he's working on for tomorrow.Quote:
Originally Posted by PepsiPlayer
N
He means they are fixed in the hotfix they are presenting tomorrow, NOT on the current retail server.Quote:
Originally Posted by PepsiPlayer
--Edit--
Damn you Nidhogg and your stealth posts.
Ahh my bad, only just saw about the hotfix
Confirmed: Mobs are bugged (crappy drops & they a lot more damage). i.e. Warbot damage to player has doubled and the junk you get wont recycle as much ammo as you use killing them.
Confirmed: Ammo reloading is bugged, doesn't happen in some zones - you have to drag-n-drop. (Tested with only 1 type of ammo in inventory)
Shelter is bugged (my spy has to cast his deflector first or it removes the shelter and then I have to cast shelter 3x to get it to stick).
My pistol spy can almost outheal a single copbot (needs medkits for 2 of them). Heal per tick has almost doubled for all heals!?
Zoning takes forever. (This seems to be an improvement though, did a few tests and it looks like you may no longer appear to others while you are still in sync on your screen).
Fatals are more frequent (again)! A 1.9MB patch shouldn't necessitate a defrag should it?
Heard of hack tools disappearing (unconfirmed).
Missions seemingly of any level (research normal to very hard tested) give +5 faction sympathy.
I'll nerf it further then, since all heal spells were nerfed, but the bug relating to healing done varying depending on the amount of hitboxes damaged was fixed, Heals should now do a more "constant" rate. 25% reduction just isnt enough in the TL10's case.Quote:
Originally Posted by Torq
-TG Research missions (missing first npc) not fixed (since ages)
-Research missions dont give SL anymore, but huge Symp
Brammers was telling me on vent that construction missions were doing the same.Quote:
Originally Posted by netster
tl10 heal does 12 per tick now with a black headbox.Quote:
Originally Posted by Dirus
I'll be in SWG, since you don't seem to test anything before you patch.