[R# 198] T# 203 - Patchnotes
Technical Updates & Bug Fixes
- Netcode - Movement, switching weapons, any actions should now run much smoother than before
Gameplay Updates
- Weapons are "recalculated" - Please test the damage output
- NPC Healths are "recalculated" - Don't fear the evil Rat anymore! ;)
- LE changed to the NC1 Version - -33% XP and -33% Money starting from BR 1
Please do me a favor and please test things like "movement" and "clipping" in pvp, also test beam weapons.
Things that need to be tested too: All damages, resistances and armor should be equal on all classes - so please test the dmg output with the same weapons and same skills on different classes.
UPDATE: Weapons are still not doing damage as aspected - You can't recalculate 822 weapons at once (mainly because of their individiual behavior) we need to adjust them by hand and weapon by weapon.
[R# 198] T# 204-205 - Patchnotes
Technical Updates & Bug Fixes
- NPC changes from softpatches are now hardpatched
- A fix is applied which limits the FPS in fullscreen to 60/62 - Please make sure your driver is NOT overriding any settings such like VSYNC
- The "--" bug on Implant / Armor values are fixed
Gameplay Updates
- Several Implant / Armor changes were made - Bragi will go more in detail about this
- Weapon damage increased
[R# 198] T# 206 - Patchnotes
Technical Updates & Bug Fixes
- More Netcode improvements to stabilize the movement - It should now run more smoothly
https://www.youtube.com/watch?v=fQngDV6_5Ew
[R# 198] T# 207-208 - Patchnotes
Technical Updates & Bug Fixes
- Code refactorings. Code refactorings. Code refactorings
Gameplay Updates
- The Damage and DoT system got reworked recently - A lot of hardcoded things were removed. Damage, DoTs and DoT Types are now on the fly configurable via "soft patches"
NOTE: All weapon damage, DoT effects and heals are now changed -significantly- from their previous values due to bugfixes to some underlying issues. Over the next few weeks these will be rebalanced.