Originally Posted by
Deus Ex Machina
Don't know what you mean with stats padding. And I don't see how "killing each other" would work in that context.
The idea is you go to a terminal and request a PvP mission. The terminal then gives you a mission against an enemy runner at random (taking into account LE, possibly taking into account that the target is online a good part of a time, ...) Then you have a name. And you do not get rid of the name, you really must hunt THAT one. You have no choice, you can abort, but if you take a new one you get the same runner. That way you cannot simply "kill each other" maybe sometimes you are lucky, but most of the times you are not.
The mission would not run out of time, and best would be a system that once in a while checks if its okay that it lets you hunt the target anymore (e.g. someone who wasn't online for a week is a bad target) and if no gives you a free abort. Also ideally, while on the hunt you would be informed, via chat or so, if the target is online or has gone offline (nothing more) so that you do not need a terminal to check the online status.
I repeat: You have no choice who to kill and cannot switch target, or maybe if you try switching by aborting, lose further SL.