But, what if you're colour blind? Is that our own problem for being genetically inferior or can there be an option for us to choose? (I KNOW! IMAGINE HAVING CHOICES!)
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But, what if you're colour blind? Is that our own problem for being genetically inferior or can there be an option for us to choose? (I KNOW! IMAGINE HAVING CHOICES!)
Can we do something to visually differentiate nano tools please ?
Or maybe overlay the letters of the current loaded Nanites.
Why? They haven't bothered with the hack/stealth tool differentiation we asked for so long ago.
I would like something on my hack and stealth tools as well! :pQuote:
Originally Posted by a4nic8er
The amount of times I've hit the stealth tool instead of the hack tool has been too many.
Or the number of times I've used the wrong nanites in a fight, and ended up dead.
PPU's have colour coded Abosorber, protector and deflectors. Let's have a bit of spy loving as well.
You are aware that the CIT nanite tools, with their current reqs are only suitable for use by APUs, despite their claimed target of PEs, correct? Its suicide for a PE to pass on that much WEP and to abandon all their psi shields in the name of getting that FCS for the frankly less than spectacular CIT effects. An APU however, already has the focussing and due to the minimal role of PSU can easily afford to spec the implant required. Hey preseto, APUs still antibuff.
I think it's good for apu's to have the option to use nanites. Instead of taking that away, the PE's role needs to be heavily reassessed as they seem to have lost out in so many ways (melee/heavy weapons usage, vehicles, psi shields, nanites) since the arrival of 2.2.
I made no comment on it being good or bad. Its certainly not any kind of game breaker. I was merely pointing out that they aren't being used by their supposed target class but another one. Still, I see no reason why monks shouldn't use nanites. THey are intelligent enough and hell, were behind a lot of technologyy development in NC's history - they aren't all releigous nutjobs.
? :angel:Quote:
Originally Posted by calim
Is there a point in using the TL 100 vs TL 86 ones? TL 100 come out at like 88% and 86 are 94%, I get more resistance from the 94 than the 100s based on looking at the item, I haven't checked logs yet though.. but the 86's were giving 35%.
Ok apparently the numbers on the injector are pretty much worthless.. some testing shows tl100 ones much better.
We need different colorized nanite tools, according to protection type, different stealth/hack tools. I am still using 6x tools for each nanite and I cant see, how to solve this without making things extremely complex. I tried using 2 and 3 slotted tools, but in the end it was much more complicated than having those extra slots in QB. At least make the tool change its color with the nanite box it has. This will help a lot. Also the subtitles: replace them with icons and colours. Group injections with a small number. Example:
*say you want to inject with 3x energy nanites. a small thunder icon is introduced with a number embossed on it showing nanites applications. It s easy...
Nice icons with colours its not that hard... say fire icon for fire, radiation icon for xrr and so on
i use a 4 slotted nanites tool and its really not that difficult. just think a little before u inject urself and look at the nanite bars where ur buffs are then ur fine
It is difficult. It might have been easy only if inventories stayed tided, but they are not. Ammo chunks go here and there. Nanites go wherever they like. Junk goes where it likes in a way that it takes 5-10 mins for everything to be a hell of a mess. What's more it take you much longer to cast them nanites, provided you can find the correct nanite box
how is it that the PE nanites work, I understand the advanced projector, that remove psi effects, but how do the detoxic, etc. nanites work? do they remove stacking effects, or remove damage during the one second they last? because if they removed stacks, they wouldn't be able to prevent very much damage, and if they stop damage during their one second span, then they seem pretty pointless to me
Yes, APUs can use the "PE" nanites very easily. And no PE uses them because to do so cripples both their offence and defence. On teh flip side they really aren't very useful anyway.Quote:
Originally Posted by Eneco
if you look i changed my post after i read your earlier posts about apus and nanites. i was just wondering what the PE nanites do anyway, because they don't seem very useful, but you say they aren't, so I'll take your word for it, but what were they supposed to do anyway?Quote:
Originally Posted by CMaster
I was wondering about the edited posts.Quote:
Originally Posted by Eneco
Anyway, with the "basic" tools you can remove various negative effects. Parashock, stacks etc. The advanced tools let you remove shields from people- ie antibuff nanites. But of course you have to run right up to someone for it to work, and then there is a delay. And only one shield at a time. No idea what all the different levels do, my guess would be higher level = quicker acting.
okay, i think i get it now, the basic ones remove stacks from energy, fire, poison, x-ray, and contamination, the only stacking damages in the game afaik. could the contamination possible be the damage stacks from genotoxics? because if so, those nanites are also the only thing which can prevent/block regents damage type (i think), making them somewhat useful. and why implement and anti-parashock nanite a the same time you take parashock from the game :confused:Quote:
Originally Posted by CMaster
Quote:
Originally Posted by CMaster
well seeing as the anti-(sheild) nanites need to be stacked to be more effective i'd imagine that the higher level tools need to stack less...
Parashock is still in game... in fact i think there are more variations now.Quote:
Originally Posted by Eneco
Don't give them the stupid idea of increasing Parashock back to the same old devastating, dull, and overpowered scale it used to be on. :( It's only just finally been nerfed and it already resulted in bringing extra fun in the form of some anti-city players raiding Neocron sectors. Though Neocron still has too many guards.Quote:
Originally Posted by Eneco
I agree with a general decrease of FCS on the 'PE' nanite tools. PEs got wicked shafted in 2.2.
Quote:
Originally Posted by unreal
i wasn't giving them that idea, i just wondered why put anti-para nanites into the game when parashock wasnt used as much anymore, (i thought it was pointless now?) and, of course, i agree with you, i was having fun invading NC the other day :angel: and i also agree that the PE's got kinda screwed over, the PE tools are pointless for PE's instead they can become used by APU's so they really arnt PE tools anymore :(
I noticed on Nskill that nanites give 5.26% where is this number derived from?
What % protection do nanites give and how is that related to the TL of the nanite tool being used? Also is it an absolute level of protection per shot or is it relative to the base protection after con + armor?
ie does each shot give 5.26% each time regardless or does it give 5.26% of the base resist type it was applied to?
I think the NSkill guys didnt research it right so they added some curious numbers. Same with the shields.
The 5,26% are added to ur alrdy existing resis, and absorbs first. So if you take 100dmg it will get first absorbed by your shield/nanites then by your armor and at last your skilled resis. The absorbtion is like i said additiv so you wont absorb 100/~5%=95 and 95/30% etc. The bottom line is that the complete absorbtion is added to one number and divides the 100 dmg. e. g. 100/65,26% in this case.
A small hint. Check your neocron.ini and add the following phrase:
ENABLELOGS = "TRUE"
Then do a relog and check your Neocron2/logs folder. NC should have created a new txt files named like yourcharacter_00. IF you relogg NC renames the file to yourcharacter_01 and creates a new yourcharacter_00 so the latest file is always the _00 ending file. There you see all the dmg/heal your character receives.
not sure if this is correct or not, but I always just thought of nanites as shitty psi shield basiclly, working the same way.. since its nanites or psishielding
well nanites can apparently be stacked, while shields cant
Nannites should be removed. Spies should be able to drug for shelter again.
If I see a spy in game using shelter, I'm going to report him for hacking and exploiting. o_OQuote:
Originally Posted by William Antrim
Shelter doesn't exist in Neocron anymore! :p
this. nanite heals work. fuck the nanite shields. its lame. forces spies to spec poke when they are much better hackers anyway.Quote:
Originally Posted by William Antrim