Originally Posted by unreal
Going off topic with all this armour garble...
There's already enough items that people whine about losing when they die, which results in them zone whoring, and be unneccessarily PPU buttplugged over (with DB+Paraspam) so they don't die. And now people are talking about introducing armour where slots decide how effective the resists are? All that will do is add another end-game requirement which people will cry over when they lose their 5 slot piece of armour.
If armour was given slots and in my preference the maximum amount of slots should be either 1 or 2, the only difference it should have over unslotted armour is the ability to use a condition modifier. These condition modifiers would take the armour condition above the standard 120/120, so the advantage is only that the armour will last longer than normal armour and require less time repairing it in the beginning.
As hinted above though, the problem with Neocron over the last couple of years is that people don't want to lose their precious items however low level/worthless they may be, which results in lame PvP such as zone whoring, clip whoring and using every E-word in the book in order to cheat death. Adding more precious items will make things worse in that respect.
Having said that, I wouldn't mind an optional set of unique 'blank' armour that has no resist types except possibly a bit of energy or something by default, and can get the full 5 slots to then be modded to your own preference. The other armours would remain with just the condition boosting mods. Being able to mod every piece of armour with extra resists just seems like an easy way to make your character more uber without sacrifice (unless of course the resist boosting mods give penalties in another area as well).
The blank armour could have quite a lot of modifiers (some possibly only usable on a particular armour type (ie. helmet, vest, etc) to help make particular setups that bit more reachable. For example, you could have less armour resists but more skill in say Vehicle Use or Agility. The Modifiers would range from giving bonuses to all the various levels (int, str, con, dex, psi) and then the various subskills, not forgetting resists.
As long as those modifiers are balanced together according to the other armour types and classes, it might add that bit of variation that was talked about but doesn't yet seem to be all that achievable.
@God Of Hell: You've seen that newbie in the other thread asking why Neocron is so empty, at the moment this whole idea should be flushed down the toilet as it'll add to making things much worse for the casual and even PvPing players. As you've mentioned (I think it was you at least), quite a few of those players have either stopping playing Neocron or been banned. I agree with mccaff.
Most people can't be bothered logging their tradeskiller (me included if I still had mine) for people they don't know (such as random newbies), there's no real profit in it anymore. We already spend too much of our own time with the various Neocron grinds to get cash or rares. That's one reason people come and go, the economy favours the rich, which leaves new people screwed these days. Good look to those casual players/newbies in finding people to research, then construct, and no doubt repair those items not long after because of the choices made here.
Might start a quick thread about the newbie situation at some point and hope it gets listened to for balancing.