Keep tanks stupid. I dont want tanks to poke or hack well or anything like that. Espesially if they wouldnt need PSU theyll be fine with int.Quote:
Originally Posted by Rage
I on the other hand wouldnt mind seeing Judge tanks etc.

Printable View
Keep tanks stupid. I dont want tanks to poke or hack well or anything like that. Espesially if they wouldnt need PSU theyll be fine with int.Quote:
Originally Posted by Rage
I on the other hand wouldnt mind seeing Judge tanks etc.
tbh id prefer it all in int
BUT that would lead to over powering with tanks using spy weapons much like pe's
having 30 int means they can scrape a good deal of weplore also it would make a rhyno easy to spec for
i still think it should be 5 int 5 dex bonus
Does anyone EVER read the thread before posting? Nope I guess now because your all complaining about Pistol tanks
Read that quote now RE-read the part where he says "Still wouldn't be able to use the spy's specialized weapons.Quote:
Originally Posted by Thanatos
Could that possibly mean pistols and rifles? And what about Dirus' idea of job-related weapons meaning unless your an assassin you cant use hi-end rifles?
Could all that possibly just possibly mean you WONT see pistol tanks? I think so!!!
Also lose of PSI just plain sucks unless you do something about the loss of the bounses it gives, or gimp the other classes just as nicely.
I'm not sure on int. With Drugs and a high HC spec, a tank on a hovertech could be something of an annoyance. That's if my math is right...Quote:
Originally Posted by ZoVoS
Which it probably isn't :p
Zheo -
What if the class specifics were tied to tech combat - everyone can work a basic clip in, point and shoot ballistic weapon... Perhaps tech combat could be swapped to specialist combat, and applied to any weapons class speciific.
After all, using a plasma weapon should be going handing hand with knowing it's workings... someone who is not a specialist in that field should not be using it!
In short - disallow other classes the use of hightech weapons not in thier class.
Hopefully that makes sense, it does in my head...
<_<
You will, but not judge or slasher ones.Quote:
Originally Posted by Zheo
Depends on whether the tech stuff gives buffs or not, or if tanks need self buffs.Quote:
Also lose of PSI just plain sucks unless you do something about the loss of the bounses it gives, or gimp the other classes just as nicely.
Quote:
Originally Posted by Spermy
tut what am i talking about mun :P
tanks have 20 in
that would take them to 30 meaning no gimpage to drive n gun a rhyno
25 means minor gimpage
all u need is 20 in to ride a combat hover btw
(scary thing is if they have 25 int then they can ride a asult bike with no implants or drugs gimping them... id hate to see rockets flying over the hills only to find i have to kill a tank to get him of the bike when he can one click heal 100hp with his new stim packs then drive around me until it regenerates)
IMO, you can't fix tanks properly unless you also reevalutate the HC line of weapons. There TLs, spread and selection just isn't quite right at the moment, especially if we want to bring the PEs into the right line. The ideal of a heal "tool" is quite good, although I rather dislike the idea of anything with class reqs on it. Put a con req on perhaps.
Also, I think having tanks lose psi isnt a bad idea. But giving it to dex? when Dirus is alredy complaining spies arent fast enough compared to tanks? Not sure about THAT at all. However, if we tweak passive psi right (and make no mistake, PPU spells that all classes use need a biug reconsideration) then loss of psi shouldnt be a major nerf, and we can buff tanks in other ways (CON more important?) to compensate.
The extra dex on the tank wouldn't be an issue for speed if agl affects the class' runspeed differently. Like he said 25 agl on a tank = 10 on a spy.
Ehh, true. But then what does that dex gain them? Pistol tanks suddenly look a lot sillier if they'll be running really slow with a low TL gun...Quote:
Originally Posted by Dribble Joy
I'm still keener on putting those points in Int. They'd still be by far the stupidest class, and them having too much PSU wouldnt be a worry...
Also, any consideration of the "Artillery" role - its an idea thats been raised a few times historically and seems to fit quite well with what was described as KK's vision for the tank.
Yeah. As I said, +5 INT and +5 DEX from the removed PSI makes perfect sense.
Gentank gets a little flex in his setup, but doesn't poach the PE's or Spy's roles.
i dont think adding it to dex would be the best idea tbh,
you see pes who can cap exe/slasher without too much trouble,and a tnak would just have to take one more drug to make up for no dex pa
Wouldn't it be freaky deaky scary if you saw an Gentank at an outpost pull out a sniper rifle, drop a couple bastards, then pull out a cannon to lay some plasma on the rest as he runs up, then he finally pulls out a laserblade for the close-in wetwork?
Weapons specialist indeed.
I'd like to see the gentank have that option. Seriously!Quote:
Originally Posted by Heavyporker
Screw that. i want to see a tank with a CS on each shoulder just fucking obliterating an entire op war on his own.
i would agree if that was like:Quote:
Originally Posted by Heavyporker
he puts out his AOE Cannon to clear the rows, switch to a "assault rifle" to kill special targets and then use the laser for the last ppl stading.
then he get killed by a guy in a VHC :)
What about adding it into Int and creating a new skill for the use of their new tool such as "First Aid" or "Medi Tech" skill which allows them to use stim packs without OD'ing themselves etc. Medi Tech could also effect how well you use med kits. (but not by much) EG you'd need say 40 points to cap med kits and use stim packs (This would mean tank's would still be using psi).
Or if you put it in dex make it so tanks cant use any rare pistol and rifle weapons and cant use non-rare that well, then put in an agility cap in? We could see "Recycle tanks" and "Repair Tanks"
Heh - Phayse had a brief stint as a repper and then a recycler when he was a lowtech tank.Quote:
Originally Posted by Zheo
Think i like those changes so much i'll be making a gen tank, I also think they should lower the INT needed to drive a rhino or give tanks special driving tank suits, why ? Well real soldiers drive heavy combat vehicals into battle not some skinny geek...
Id like to see the psi pool divided between INT and DEX lessening to "'Ard PE" problem which might occur and giving tanks a little bit more brains for the occasional bit of armour or a weak hacker who can hold his own alot easier.
Not keen on the heal "tool" i think any technological type of healing (as a tool which can give live must be quite advanced if you ask me) should be the spy's domain.
Not sure what should be used but rather than having something you can hit a few times to basically have a TL3 heal how about having what ever it is heal you about 1/2, 2/3 or 3/4 of what a TL3 heal does now (or at a more balanced state) instantly with a cool down around the same time it takes for a TL3 heal to take it's effect. Less health at the same intervals with the bonus of this over psi being the fact its an instant effect.
Rationalising the tool is easy - anybody could understand the operation, but the things it does to the body, while ultimatley healing, would destroy a less tough creature (IE spies, monks) in the process.
have to agree with that soz qQuote:
Originally Posted by CMaster
the reason it would be mosty for tanks is because a tanks body was built for it. tanks are geneticaly hardened humans with a much better immune system... i doubt a weeker creature could surivie hundreds of nanites riping through the imune system rebuilding parts of the body.
Im all for it if its some sort of intense nanite injection rather than a "heal tool" which from the stand in name sounds a bit dull. Id still like to see some sort of improved medical healing rather than tech outside of spys though.
Leave tanks how they are an just tweak weapons and equipment.
Disagree! I hate it that theres too much psi ingame. Tanks shouldnt have it. They do need a decent heal tho.Quote:
Originally Posted by Hell-demon
Again, dont just keep it as it is. Damn you Hell-Demon
Perhaps it would be possible to add in different levels of stim packs? Like one for low level, one for medium and one for high, each doing a different heal amount like Low 15, Med 30 and high 50.
However it still raises the problem of tanks losing the other psi buffs such as def, basic, mc and spy. While other classes would keep that with psi tanks would lose it, the only way I can see to drop psi and conpensate is with implants.
So a heal tool that would heal 20 - 30 health or a psi heal. I dont see the difference. Is it REALLY necissary to remove psi on tanks? Is it over powered? I dont see any reasoning for it. I think it should remain as it is. Most tanks will probablly remove their passive psi and put the points into resist psi anyway.
I agree with whats his face who posted a few above this about adjusting weapons. Does anyone else see a problem when you shoot a buffed apu with a cs and a red 30 pops up then a yellow 30 pops up? If you are lucky enough..and the monk is dmg boosted then u may get a 40 or possibly a 45 if all the bursts hit. But that red 45 will be followd by a yellow one before you get your next burst off. Now i havent played in a while but i hear the heal is being nurfed which is good. But i think that either the holy shelter dmg should b SLIGHTLY******* reduced or ceartain weapons should do slightly** more dmg when the other person is buffed.
This is my point, why have a heal tool when a psi heal is just as good.
The extra intell skills will go into weapon lore making HC tanks more powerful, the added dex in conjuction with pe stat rebalance makes Tanks more desirable than a PE.
Seriously tweak the gear not the tank.
thantos thatss goign take up alot of slots to heal my tank:(. ON top of it what happens to the shield buff that we ccan cast on our selves. OH and honestly think +10 to int would be better then a +!0 to dex. ON top of it all instantly healing really does not help a tank out much. Usually we have such a bank of health a little time for the heal i not a game killer. INfact a iinstant heal with less health be more usefull on like a spy not a tank. I dont see this workign right at all =(. I hope be proven wrong if you go ahead as most of your ideas have sounded real good.
Keep in mind I do want to see psi removed from tanks, but the way your doing it im unsure of.
I play a PE but that said, perhaps the tank should be a bit more desirable?Quote:
Originally Posted by Hell-demon
Because now when a PPU comes along, they don't lost anything. Because now they dont have to spec points in bloody PSU to be competetive. Because everyone should be less reliant on psi, and the mere 10 psi that tanks get should give almsot nothing useful.Quote:
Originally Posted by Hell-demon