I take that back. I have no artifacts in windowed mode either.Quote:
Originally Posted by Biglines
Sorry, haven't played in ages.
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I take that back. I have no artifacts in windowed mode either.Quote:
Originally Posted by Biglines
Sorry, haven't played in ages.
The artifacts happen in full screen mode. Doesn't seem to happen in window mode.Quote:
Originally Posted by Biglines
Think Cmaster and Setlec are close to the issue. Game engine can't handle non 4:3 screens or high resolutions properly. Something not quite right with the code that decides when a face is visible or not...
So anyone know how to make NC run in Window mode at 1920x1200 without looking horribly stretched?
i've had those issues with ati Radeon X1300 Pro, then Nvidia GF 7600 GT, Nvidia GF 9600 G and now GTX 460.Quote:
Originally Posted by Brammers
I've been dual-logged i use windowed mode almost never have artifact but sometimes it happens... once a semester or so...
windowmode won't let you play widescreen without stretching, but why insist on widescreen? it's not like neocron looks any prettier, so use the extra screenspace for something else? I think you can at least make the screen 1920 high and the equivalent 4/3 wide by editing neocron.ini, and changing prefwindowsize:Quote:
Originally Posted by Brammers
PREFDRIVER = "(D3D9) NVIDIA GeForce GTX 460"
PREFMODENAME = "WindowMode"
PREFWINDOWSIZE = "1024x768"
PREFSOUNDDRIVER = "Generic DirectSound Driver"
PREFSOUNDMIXER = "Generic DirectSound Mixer"
I think you'll have to use the unex launcher then to automatically change the port for dual logging tho, because afaik, setting the port in the launcher will reset the window mode (but not 100% sure)
Why insist on widescreen?
Why not?
Generally anything in widescreen feels a little more epic. Look at Cmaster's Glider Stunt video for example - it really does have that epic feel to it, as it's not filmed in 4:3
put tape over the bottom and top parts :p
but ok, well, windowmode afaik doesnt have a different aspect ratio, so if you want unstretched widescreen, you're stuck with the artifacts in fullscreen I think