i vote for number 3. No main skill scaling, but the other skills will slowly lose their bonuses.
It only makes sense you bunch of one minded people! If a fucking machine takes a hit and gets damaged a bit, Its not gonna run perfectly.

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i vote for number 3. No main skill scaling, but the other skills will slowly lose their bonuses.
It only makes sense you bunch of one minded people! If a fucking machine takes a hit and gets damaged a bit, Its not gonna run perfectly.
100% Agree with Apocalypsox - I vote for Number 3. It seems the most fair to me. Only one stipulation, the decline in quality is only applied to the BASE quality, not the CURRENT quality. Meaning, if an imp is 5/120, it still is perfect. I wouldn't lose stats until */89. This way it won't hugely alter gameplay, but will have a long-term effect.
At the same time, this opens up a whole new economic market for "after-market" implants. The not-so-rich or new-to-the game could aspire to buy the (made up figures) 3 mil 80/80 MC5 implant instead of the 6 mil 120/120 MC5 implant.
Everyone wants Option 1 because they're just used to it. I'm all for more dynamics. Option two seems too drastic and would really overcomplicate things. Option 4 just grinds me the wrong way since there already seems to be an overdose of malus stats on implants *cough* athletics & agility *cough*
John Doe, when this thread seems exhausted, I'd post a poll :)
I like alternative 3 alot.
Good reason for players to make imps. Just as it is for armour (finally :))
Need clarification on which condition value will be used in the calculations tho.
Could it be possible to make the hard to get implants/armours like for example mc5 or WOC pa's exempt from this?
That might go some way to appeasing the people praying for alternative 1 while still creating a market for as brammers put it "after market implants".
Thats how i'd love it to be implemented. People could still pvp yet there was a new market for both newly built implants and used drop-only implants.Quote:
Originally Posted by -FN-
I'm sticking with Nr 1 there. It's pretty obvious why. ;)
Option 3 still affects bonuses to subskills, it only doesn't apply to main skills. This will still 'force' people to use 90%+ imps.
Alternative #3 sounds pretty good, though #4 sounds tolerable.
Option 4, as long as the penalties will be things like
-apu, to ppu imps
-Pc to RC imps etc
Because if its - HP/Ath
then you may suddenly get a - ATH skill and stop moving-
or - END .... 0 stamina regen sucks ill tell ya that
Option 1.
Let's move on to other issues now?
alternative one. once you have done the hard work for imps (see mc5 etc) you should be able to keep that reward without having to go again in the future unless you want to.
IF and i mean if alt 1 wasnt available i would plump for alt 3 for reasons stated by FN and brammers. it would be interesting to see a used imps market appear for people but honestly it would be a cold day in hell before i chose that over option 1.
i like option 4...but any more neg ath and i might start moving backwards...
if thats the case as it seems, then just leaving it alone (option 1) might just be the most viable solution (easiest too!)
Option 3 sounds tolerable.
Option 4 might make the thing a little tricky as mentioned above.
For the smoothest transition and better control (smaller parameters to consider, for both players and you for balance), I would say option 1 is preferred, but:
me too, I like option 4, for being the second less powerful and fun option. After all, we are all using implants because their bonuses outperform there penalties. Therefore if you lower them even more or with time increase them, it will create a fun aspect in the game in which you will have to watch there values too.
So, if you want to be creative go with 4
Option 1!
With this same logic weapons & armor should also get worse with falling quality, why would those stay the same but implants wouldn’t? So now all ppl would do hunt even more parts & construct stuff and get even more frustrated since there would be no one left to pvp or opfights… OH JOY!
If it aint broken don’t try to fix it!
it needs to be one, many people I know base their setups on that one extra dex, or extra con . with the way I see it, all my setups I spent time coming up with have gone right out the window.