All good.
However, remove para, keep shit buffs.

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All good.
However, remove para, keep shit buffs.
shit buffs are ok, but could be overwritable by higher self buff !Quote:
Originally Posted by RogerRamjet
Look, any decent PPU can already rebuff himself faster than shit buff is cast.Quote:
Originally Posted by calim
PPU gets shit buffed, split second his own shelter over writes it. Then he pops a holy heal which over writes the tl3 which has just been cast on him. This will make PPUs invincible near enough.
Well, that depends on the amount of armour PPUs will end up with (and general 'physical' defence) and the strength of the heals and shelters.
Spy nanites should have a sort of "Neural Overload" Effect, but on a lighter side... not as bad as it would be if you got a natrual overload- or the nanites should just increase the meter so you overload sooner.
Why not just remove para? or how about you give pe's/spys/tanks their freezers back like in nc1? instead of making it stack, keep it how it is but put it on a cooldown
Would it be possible for a separate thread be created to specifically talk about Parashock, and let us vote on whether all types of Parashock should be removed completely, or just modified? It would help filter out the "remove Para" and "no leave Para in!" responses that are inevitably going to dominate the thread. This way the other fundamental topics will get a good seeing to.
PPUs should remain almost invincible, becos actually they cant harm.
I think also, that pure PPUs shall be rewarded for their purity, and hybrids have to be more punished :angel: So nerfs on PPU spells should be applied to those who keep "dirty" INT and PSI. I think, its not ok, when a single hybrid makes el farid and ownz queen there without PPU.
Realating to: "The PPU’s main focus lies on supporting others" -- better increase effects of selfbuffs, and leave the effects of buffs, ppu cast on others, as they are, so that PPUs can really concentrate on supporting others.
And btw, fix finally Crahn Holy Antidote, so PPUs can remove poison stacks on party members.
Its a great idea to overwrite existing buffs.
Lol, and I agree with unreal related to separate thread about parashocks ;)
As for me, its a great idea to make them stackable :p Coz in this way they are nerfed, and hoes of kids, that dont know, how to handle when u're shocked, stop crying :D
Btw, those, who dont know, what to do, when u are parashocked: ask your PPU to antiparalyse you. If you dont have PPU, hire one for you to support u in battles.
You better keep your le in
no, element, better those keep their LE who scare to be parashocked :oQuote:
Originally Posted by elem3nt[]
now I feel flame begins :(
and element, we discuss here balance, not "LEd or not LEd". :rolleyes:
The description of the "Neural Overload" is so unspecific, you could read many things into it. For me it sounds like some kind of "buff limit", but I would like a more detailed description or maybe some examples to let us see what thoughts and possible rules are behind this. Otherwise I will be against it by default, because I cannot evaluate it in any way. :p
Darkana, I agree with you completly in all your points of view.
Generally I am against limiting PPUs doing their jobs. If they wanna limit PPUs in quantity of casts they can cast on one runner, so other runner classes have to be limited also in their activities, for example: overheating of weapons or smth like that.
I have to agree with Darkana's comment's there - it's very difficult to evaluate Neural Overload without a clear understanding on what area of the game you are trying to change, since PPU's have slightly different setups when they are PPU'ing in groups to level up, or PPU'ing at op wars.
I can live with PPU parashock. Its a little bit powerfull but i can live with it...
Copbot para, is another story
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