Originally Posted by
eNTi
yes. the myth of absolute balance makes any game boring and bland, where everything is essentially the same with a different skin. that's why different mechanics are much more important. some things just can't be properly balanced. they need to be taken into consideration when looking at the current meta game. you can't easily balance a claw of bear vs. a silent hunter. it's not the solution to up the damage of the claw of the bear to the point where it basically one shots you.
we need a lot more options for people to experiment and find superior setups. the more options we have the higher the possibility for FUN and if everyone jumps on the bandwagon of some op combination this combination gets brought in line with other options. we need different beams have different effects. laser and plasma shouldn't be simply two forms of energy (even though they are on a very basic level). for example plasma could lower certain resists while applied continuously within a few seconds, while laser could set you on fire. poison reduces the durability of your armor and so on. you get idea.