Ingame Chat Problems increasing
Not sure if anyone has noticed but the ingame chat problem seems to be increasing?
I only noticed the start of this problem last week and was finally able to get a msg thru to the runner who needed my services
with the help of some runners in NC Trade chat who could read me just fine.
Yesterday evening 7% online and all chats are totally dead.
Runners who dm each other can not read each other.
Runners in same clan also sometimes can not read each other.
Thank god for TS, sometimes we can tell each other that one of us can not be read on the ingame chat, but it would be hard to invite everybody to TS in order to have a working communication again.
Please check this out before I loose my customers.:angel:
Thanks in advance
[00459] Lose com channels / sync on zone exit (linked to high speed Virgin UK BB)
I posted on another thread last year. A thread I cannot find anymore :(
I have a 50 mb fibre optic broadband supplied by Virgin Media (UK)
Whenever someone logs into NC using this internet connection they have the following problem:
After 5 - 10 minutes in a zone
Lose all chat channels but local
When they zone they get a sync error
(also seems to lead to team issues, but there are a few of those already - so it may just expose it)
The work arround is to keep zoning or to do a quick relog.
The work arround is easy, but the whole bug is annoying as when you zone and sync 9/10 you do not end up where you entered the zone but on one of the "safe points". It also makes communicating across any channel but local problematic).
This must be linked to either the Virgin connection or I suppose the router (depends if other high spped connections are having a similar issue), as it affected all PC / laptops we have tested.
When I try a different Internet provider (BT 4mb connection) then this problem does not occur.
Does anyone else have this issue?
Stuff:
Error log:
free memory: 4095 MB physical, 4095 MB virtual (87%)
File Check complete: 1169 files checked
@PWORLDHOST Connect to 416483925, 12000
HostName : <REMOVED>
HostIP : <REMOVED>
WINSOCKMGR : Bind recv socket HostIP 0, Addr:83929280, Port:53034
WINSOCKMGR : Bind send socket HostIP 0, Addr:83929280, Port:53035
@WRefCnt < 0, Resource Name gfx\items\items3.dds
@WRefCnt < 0, Resource Name gfx\items\items3.dds
Exception created WORLDCLIENT : Connection failed : WORLDCLIENT : Request for new world failed
@WResource still referenced on program exit, 2 refs, Resource Name .\gfx\rpos\map_icons.bmp