Dont forget DJ !Quote:
Originally Posted by jini
He invented the new implant system !
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Dont forget DJ !Quote:
Originally Posted by jini
He invented the new implant system !
Further note on this: The test server has been using Neptune rules (faster levelling), so expect levelling to be even slower again if 2.2 is released under normal server rules.Quote:
Originally Posted by Lifewaster
Yeah, that should maybe read 3-4 times slower, I guess if neptunes a 25% boost as I think it was?Quote:
Originally Posted by a4nic8er
Allthough, test conditions is being set to retail lvling speed on Monday, so we will get a day or 2 to check it for sure then.
Neptune was 500%.
Hmm this could be a issue then ^^ but I'll get a exact sample speed for us on monday anyways.Quote:
Originally Posted by Dogface
I think the game should retain it's faster lvling, the quicker we can hit end-game (within reason of course) to focus on the main aspect of the game (PvP) the better.
maybe It'll attract people to use Neptune this time then...
Yeah, would be nice if KK actually got round to reviewing Neptune when 2.2 goes live.
It's not like it would take up a lot of resources.
Well, I think its probably in a lot of ppls interests to retain Quan as is, at least for a while after launch.....mainly cos ppl are going to be stuck with a full skill reset on retail, with no clue where to spec......so if they can go into the test server to try their stuff out before they commit to it in retail, it could save a lot of heartache.Quote:
Originally Posted by Dogface
Very true.
Then Neptune should be reviewed when the need for Quan isn't there :p
good job lifewaster. If you PM one of the mods, they can edit your original post as you make updates. That'll save the noobs from having to read the entire thread.
<--- Rannath From Yesterday. Thanks for posting this lifewaster
Quote:
Originally Posted by Archy
sorry but this wasnt topic of evo 2.2 .. maybe ok you havent read forum for about 1 year
still he has a point though
I hope KK will change the XP amount, I reasons I used to leave and come back were because I just hated leveling once I got my last 20 levels...
Making leveling more tedius is going to be horrible :(
What, no mention of how tradeskills are affected?
Gloves require IMPLANT SKILL to put on. Yes, that's right - no more swapping gloves unless you've a poker around or want to invest in IMP. On the up side, the negative combat consequences have been reduced to -3.83 TC. This would be a pain for tradeskillers, but with the death of the hybrid RES/CST char, it won't matter. Spy nanites need not-insignificant IMP anyway (75 IMP for highest tool), so just about all combat spies will be impers of gloves.
No more CST quality hard cap. Max stats for an item are still 94%, but now instead of capping and degrading from TL50 as in NC1/2, you can manage to hit 94% stats on items at TL60, 70, 80, etc. If you're a constructor, all your INT is going into CST. Bye-bye hybrid RES/CST that were oh-so-useful at 4% pop. And yes, 10 CST levels does make a difference at higher TLs.
SS is essentially unnecessary. You won't care about it as it's +8.xx CST. CST 1 is +8.xx, CST 2 is +14.98, and CST 3 is +22.14. TH CPU is +9.91. Hawkings is +10.xx.
Blue Fairy is a CST/RES/IMP drug. It provides +9.06 to each, and lasts for 5 minutes. Nightspider provides +15.11 IMP
CST chips now generate negative REP/REC, with no impact on RES. I guess you can still hybrid CST/REP, though, as the negative hit is fairly low (-4.57 for the CST3).
Adv Nerves now boosts CST and RES. Adv Nerves 3 boosts both by +5.92.
The hybrid RES/CST char is gone. You'll need an imper for your CST glove since you won't want to put any INT in any other subskill if you're a CSTer. I'll go so far to say steer clear of anyone with less than 270-280 CST, especially for a weapon over TL50.
Not that this really matters. NC's all about using rares anyway, right?