Originally Posted by
Sevendust
Just tone down the disruptor dmg & poison stack dmg of the dev. That should be priority #1 of this balance. 2 of the only 4 major clans quit a while back b/c of these weapons being overused & they decided they were just gunna wait till the balance patch. Step #2: Make damageboost actually useful in pvp for PEs who want to use lower TL weapons, & then of course make sure the rifle weapon's dmg is in line with the pistols. (ding: PEs fixed) Step #3: Change the aiming of APU spells back to how it used to be; still with the reticle, but where it would fizzle-cast if you missed, and then increase the dmg of all DIRECT dmg spells by ~25%. (You cant keep APU spells the same as other equal TL weapons with this new DPM curve, since APUs are the weakest class and supposed to hit the hardest.) Step #4: DPM equal for all other weapons. Step #5: Make the Jones TL 10 heal be a little less than right in between the heal strength of the TL3 & a blessed heal (~10 / Remember how ppl said the TL10 heal was too strong back in nc 2.1 cuz it healed for about 11 per tick? We had 350-420 total hlt back then. NOW we have 800-1000.) & thats honestly all that needs to happen.
PS: Sorry, but I have too many things going on to do more thorough testing.