We get that, but the problems NC has had with the player base have not been to do with the overall game play but with the quality of the experience.

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We get that, but the problems NC has had with the player base have not been to do with the overall game play but with the quality of the experience.
I'm not talking about quality.Quote:
Why would a sword be better than a light saber? Well what if it's a crap light saber?
No, and I never said that.Quote:
If a light saber is good, does that suddenly stop swords from being able to cut people's faces off?
/signedQuote:
Originally Posted by Volca
It´s probably a waste of breath (don´t think that KK (if they survive) will change it) but i can understand Volca's point of view.
Low-Tech weapons of the 22th century (with advanced ammunition) are even to the end-game weapons of the 28th century? Ridiculous!
Yes it´s technology from the old ceres discs of the 22th century, but if we read the storyline again the great Mercando studied the data of the discs and invented a energy weapon for Thor. It´s a little bit funny to question the storyline of a game :D but does anyone think Thor raided Neocron with AK47's rifles and 9mm pistols? "Hm...i could use my weapons made of steel and wood or i give that plasma weapons a try for attack Neocron" ;)
I would prefer High-Tech WoC-Weapons, WoC-psi-spells etc which are based upon the wisdom of Ceres (like that energy weapon). The Juggernaut Crossbow Pistol is such an example for this. One of the oldest weapons of mankind, but here it´s highly advanced and new designed for end-game content.
My voice goes for a redesign of WoC weapons (the WoC-power armors are fine).
Like the xbow, the AK and ceres pistol are updated versions of older tech (new materials and ammo allowing more power).
I know that Neocron is at basic an RPG with some gun models and level-adapted numbers. But I'd really appreciate an more "realistic" approach. This was one thing that totally ticked me off at Fallen Earth before - their ridiculous mixture of Firearms and lack of apropriate Damage system. Complex games have various damage and armor stats, which devs should make use off to give an more appealing FPS experience.
Also energy weapons will work at a different principle then projectile weapons and will be affected differently by enviroment and barriers.
Fuck realism. If I wanted a more realistic post-apocalyptic experience, I'd go play Fallout 3 or someshit.Quote:
Originally Posted by Kamuix99
Neocron has never been about realism. I'll take a fun and interesting experience over a bland, boring-ass "realistic" game anyday.
Luckily it's just your opinion bro. Cause otherwise we wouldn't play with Pistols, Rifles and so on but rather with Magic dragonsword fighting Orks.Quote:
Originally Posted by flib
Well, there's a difference between bat-shit mental detachment from reality and pushing the limits of what's possible.
Why is a Wyatt Earp so much more powerful than a Lazar pistol when they use the same ammo? It's simply a game mechanic, it doesn't make much sense, but it doesn't get in the way of the appearance of realism.
That is probably the fitting word "appearance of realism".Quote:
Originally Posted by Dribble Joy
I'm not talking about correctly simulated weapon physics - for obviously nobody is in posession of an Plasma or Fusion rifle (not to speak of Psi module) to measure their Energetic performance. I'm talking about plausible levels of ingame-performance and according armor.
An logic indicator would be the Ammunition, like 9mm Para < 5,7x28mm < 10mm Auto
B.U.Tifully said!Quote:
Originally Posted by Kamuix99
NC isn't realistic, they've monks using a psi module to cast fire, lightning! For crying out loud! want some realism BF3 other games will surely be your games! but where is the fun in that realism or surrealism? NC is fun with its environments design, game mechanics and stuff. the game required also teamwork and not only gears or weapons or the number of kills that you have got!
Number one on the priority list for NCR this !!!!!1oneQuote:
Originally Posted by Kamuix99
Agree.Quote:
Originally Posted by Setlec
Isnt it more about how-to-play-feeling and ingame-atmosphere than about realism?
For me it definitely is.
btw .. ingame-atmosphere of NC is unmatched until now. imho
:)
I dont want to spoil the party, but if I was you guys, I'd be careful with getting hopes up too high just yet.
We've seen NC2 that was a refurbished NC1 with some content addition and NC3, which (for a reason) is no longer refered to as such - instead NC:Reloaded - currently appears to be a recycled version of NC2 at best... using existing assets to quickly mash up a f2p game that'll be found in company of other subprime, casual & trash games at http://www.prosiebengames.de/ . It's the 'publisher' (a TV-channels game venture to be precise) that is featured in the Nukklear trailer with ads in front of medicare.
http://img10.imageshack.us/img10/5137/bild5lj.jpg
I always wished to see a strong successor to the original Neocron one day... on a engine thats en par with AAA multiplayer titles and produced with according funding and staff numbers. I know it will be seen as premature fatalism, given that the game is probably still in very early development stages... but by the looks, NC3, it wont be. Not by a long shot. If it gets close to the immersive gameplay Neocron once had to offer I'll be most pleasently suprised.
I any case, I hope I'm wrong and I wish KK good luck with their new ventures.
Well, if I really would want realism, BF3 or similar Hollywood Hooray crap would be the last thing that I would play. ;)Quote:
Originally Posted by Nadja [Mars]
So once again, for Neocron the appearance of realism or the relation of equipment is an important aspect for game atmosphere. I favor the bolt action rifle over the assault rifle model any day, simply because the atmospheric experience is so much better.
We know, they never even pretended it to be anything else than a "reloaded" version of 1 and 2...Quote:
Originally Posted by elGringo