I like the second one myself, the first one's not got enough detailing.
I like the second one myself, the first one's not got enough detailing.
Hmmm, I think I still prefer the 2nd model overall, but I do prefer the 3rd to the 1st model.
Personally, I like the second one with the hard edges. The third submission looks good too. Are you making the models "modular like you did the benches? So we can build any of the desks that we come across in NC? That would be awesome.
ye they're gonna be modular
could someone with mapping experience tell me if the following needs a lot of coding to implement in hl2 dm? (2 teams can even be set as default in the sdk)
http://www.interlopers.net/tutorials/22214
models for citycom, gogo and genrep are now static models, and are on the svn, the plant is a physics model, also on the svn.
Excellent! I will get that stuff this evening when I get off work. I will also spend some time this evening working on Plaza some more. I've been playing with the citycom skin but I don't like what I did to it, so I haven't showcased any screenshots of it. I'll get some more work done on that soon and make sure the vtf gets uploaded to the SVN.
Is there any way to "sync" the folders on the SVN so it just uploads/downloads the files that have changed? Sorry I'm a newb when it comes to SVN...
ye, if u have tortoise it does that automatically
i usually use rapidSVN that runs on linux and windows...
every svn should sync instead of overwrite tbh. Totoise SVN just links to a folder that you download it all into (or from where you uploaded it, if it has all the green ticks on it, it means it's synchronise, if you change something, go right click commit, it will upload any new stuff)
shouldnt be too much of a problem atall to add to it, whats your plans for ctf though ? within the neocron city or adding a couple of exterior op zones or something for it ?Quote:
Originally Posted by Biglines
also do you need mappers ? i have alot of experience using hammer for hl mapping, aswell as dif/dts mapping for torque... photo based texturing aswell.
It was an Idea we tossed about, as our version of opwars ;)Quote:
Originally Posted by Kozmos
and we can always use mappers. At the moment we are making general death match maps out of the neocron city as an example, although in the future it might be good to start working on op areas as well. Pick a section which none of us is working on, describe your ideas and most likely it will be suitable enough for one of the phases in the mod (phase 1 being maps for deathmatch only, till later phases which will include more advanced gameplay)
for those that are interested, there's an Ad frame model and straight vendor desk model now on the svn
Ad frame? Pictures please. :D What desk style did you decide on?