there, I fixed it for you ;)Quote:
Originally Posted by flib
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there, I fixed it for you ;)Quote:
Originally Posted by flib
I think youve finally understood the point im making biglines.
The game in its currrent state..... with all of the ten people who play it is beyond broken. Its the problems described in previous posts that have made the game this way. Now I would like to see a complete overhaul of these problems and have things go "back to how they used to be" to coin a well used phrase.
Previous approaches to balancing have been akin to doing brain surgery with a sledgehammer. The game in its current state is screwed completely, hence why noone hardly plays. Its a sorry state of affairs but it is what it is. The populations at login screen tell anyone (teary eyed and nostalgic enough to remember the good old days) all they need to know about current game play. We dont need a reminder of how bad it is now.
As i said in one of my first posts it has got to this stage and its a bit late for the game as is. What I want is to not see history repeat itself. I couldnt care how it is now, its not an issue to me. I dont want to see it come crashing down a second time.
This is why they should change drugs so they only give the major stats (dex str psi con and int) which will make it much easier to tell whos hacking and generally make the game more fun ofc. I remember once some guy was basically teleporting around and everybody thought he was hacking, but he said he was just using drugs... so i tried the drugs he listed and WHAM! i was teleporting to... for about 10-15mins. And ofc recently I tried a load of wep lore drugs and got an instant aim on the dev for a similar time. Its ridiculous how enough drugs is actually more like hacking than most hacks. Thus the either the aforementioned solution or else limit the amount you can use at once to say 2 or 3Quote:
Originally Posted by Dribble Joy
Depends, I didn't get at first that you were talking about some point in the past, as I don't get the relevance (and still don't), I've tried to stay in the realistic point from which balance will be looked at (if at all, I hope they completely restart and add new classes/change how classes work for nc3).Quote:
Originally Posted by William Antrim
I really really don't see the point of going back to some arbitrary point in time and somehow try to balance from that, as the game was never balanced, so the logical point of discussion should be the current state, as Noone can remember the exact balance at any other point in the game (aside from extremes like monkocron) and the balance was never any good anyway.
And tbh, The vast majority of people who quit, didn't quit because the game was unbalanced, they have quit because of the cheaters and absolutely no change whatsoever in this respect from the devs.
(one comment, aimed at anyone who thinks the balance is fucked: Only say anything if you have actually tried all those classes for a while in the current game. If you're only a pistol pe and you lose all the time, this doesn't signify imbalance if you would have lost all the time with any other class too ;) However if you always win with a dissy spy, and always lose with a pistol spy, then it's unbalanced.)
I agree that certain overpowered drugs like redflash and para-x should be balanced more.Quote:
Originally Posted by DIABLO666
lol @ this thread still
Simple fact: balence is impossible.
In games like MMO's with so many different classes and spells/weapons it is NOT possible to have balence, it simply isn't. Even big games with billions of dollors dumped into them and is patched all the time (warcraft is the best example) it is not possible to have balence, the best you can hope for is obvious overpowered things can be brought closer to par with others and vice versa. The current underpowered class combos, apu's and pistols (pistols mainly due to pe's), were nerfed because they were very powerful in the past. They may have been over nerfed but that is normal for any game, there is simplely not enough dev power/time to continuely try to balence things.
IF and WHEN the neocron dev team has the resources to patch the game regularly THEN what classes require more fine tuning in there balence will actually matter, but as of now the whole arguement is a waste of time. By this point the dev team is well aware of what needs to be changed and posting about it non stop on the forum will result in nothing more then wasting the MOD's time having to read it all and wasting your breath arguing about something in which there is no winner.
By this point we ALL know what needs to be changed, including the dev team, and it will be addressed when and if the dev team has the resources to do so.
go genji.
actually agree, except you seem to think that pointless discussions don't belong on this forum? ;)Quote:
Originally Posted by Genji
clean hands are happy hands!!!
Utter bullshit, the teleporting around that Id had seen was not drugs, I won't get into it, also insta aiming with a dev, unless there is some sort of flip point where points start matter more I can't see 10 - 20 or even 50 points more mattering....Quote:
Originally Posted by DIABLO666
Not at all, it wasn't actual teleporting he was just going so quickly that it looked like he was due to client lag, and just go and buy every drug which gives you wep lore there is, and you will get a more or less instant aim, ofc its not completely instant but its as little as makes no difference.
Sure i already did and even lommed a little, it was better but it was not like you could use a dev like some hacking twats do.Quote:
Originally Posted by DIABLO666
I have to disagree on the people quitting over hackers thing. I only knew of 2 hackers on uranus from way back when. They actually admitted to hacking, there have been numerous videos crop up on youtube over the years displaying said hacks in game and the people who found them. However anti cheat software and some paid gm's with proper powers over the client base and some anti cheat software will lessen the effect these script kiddies have.
The fundamental basics of the game logic and the division of power between classes (and therefore the fun to play the class - which is the base element of any mmo) needs to be addressed first and foremost.
When there is a test server up and running with something akin to balance of classes (Genji is spot on - even warcraft cant bring full balance - damn frost mages) then the game will begin to be something of a product.
Biglines have you ever heard the term shutting the door when the horse has bolted? Its a phrase in england we use to describe a situation that is probably already beyond hope. Nc in its current state in my opinion is in this state. We used to have bigger populations - ironing out what made them leave is the same as finding ways to bring them back and this is what should be happening with nc3, not worrying about what to do with the game in its current state.
As far as i am concerned you can stick a fork in the current manifestation. I just dont want to see the next version suffer the same cruel fate.
It's true that while I was here earlier, it was never long, aside from when I started playing seriously a few months after the last patch (I don't count the failpatch), around 3-4 years ago. So I don't know anything really about the state before, except from those people I have played with. However in that time (3-4 years), all the people that have left, have left because of cheats, or because they got bored with the game. I have never seen people leave because of balance, but that could be cuz the people playing now are used to it, and the current balance really isnt bad as long as u dont want to play the completely gimped classes.Quote:
Originally Posted by William Antrim
I completely agree that is not smart for a future nc3 to be based on the current balance (In the constructive part of one of my longer posts I voted for a rewrite of the class/skill system). The reason for taking the current system as input for any discussion, is because it's a state that can be honestly talked about, because it can be tested, while remembering states the game was in, is bound to either be rose tinted, or worse than it really was.
To me real balance, is when every class can be fun to play. No different classes should be totally equal to eachother, but instead complement other classes. (Obvious combination being for example tank/ppu couples). That said, skill should always win, though that skill can also be in teamplay, tactics or spending time building stuff or finding stuff or making the perfect setup to gain that little edge.
Presently I love playing my apu, it's a fun class to play in duels, although some of that enjoyment in of course based on pure arrogance in the fact that I can kill some of the better pvp'ers on my apu (I usually can't kill the same players on other chars :P) even though the apu is considered to be underpowered. Of course an apu is completely useless for ganking or large group fights, as it dies if it can't dodge, but for duels it's a ton of fun :D (and no I don't clip on my apu in duels)
The same for my melee tank, in equal duels, I stood a good chance of defeating a lot of setups, but in many many different situations (such as opwars or group fights) a melee tank is utterly useless.
Indeed hacking will be better but its a very close match if you have a very wep lore centred build with all the drugs possible for it and a lot of wep lor implants,Quote:
Originally Posted by LiL T