Sorry for my inactivity, unfortunatly I have had a few problems IRL recently and those do take priority.
Sorry for my inactivity, unfortunatly I have had a few problems IRL recently and those do take priority.
hmm, we still have that UneX offer for lot's of different things that could be useful
An interesting experience, being beaten over the head from across the country...
I've refrained from posting thus far because I really haven't had anything to contribute. I plan to help with the coding at some point, but it's been so long that I'm rusty as all hell and have no experience in Source. Until I have time to get back into the groove and familiarize myself I'm not much good as anything but a sounding board.
For communication, I do have a Vent server set up if you ever need something more immediate than the forums or email. Just keep in mind that this is a 15-slot server that is occasionally shared with several groups of people: space is sometimes limited. I'll send out the server info sometime tomorrow.
No worries. The project files are now available on the SVN server provided by Rambus. PM him to get an account and start whenever you want.Quote:
Originally Posted by Omnituens
Well I haven't received any e-mail yet, but I would like to know: The upload to the SVN worked, right? I'd like everyone to contribute their work thus far and put it in the proper folders so we can sync the project files and be on the same page. I'm assuming everyone is as busy as I am, so no rush. I will upload my updated files as I complete more work on Plaza. Cheers!
I haven't gotten any information on an svn, btw, I'm probably going to be using the animations of the combine soldiers for my models, anyone know if I can just use those? (it would be like the combine soldier in the mod, but with a different look)
oh if the SVN is set up i'll get cracking, PM me if you can as i'm not familiar with the software needed.
did u all subscribe to the mailing list?
and could you all read this:
http://www.moddb.com/tutorials/the-m...-release-model
just to get us all on the same page.
We also probably should start on a design document
I did...
and I put up a to-do list for Phase 1, please elaborate on the different tasks and aspects that still need to be done for the different maps, and comment on which models you would like to see (an extra modeler should be helping me soon)
http://wiki.techhaven.org/NcSource:Phase_1
I've been drunk for the last 3 days. What are we all doing? :wtf:
http://wiki.techhaven.org/images/f/f2/Plaza1gogo.jpg
I need to know whether the plant, gogo and genrep need to be static (less resources, but no shadow), or dynamic (can be blown away)
I'd fix the GR and GoGo in place and maybe leave the plants to get blown up. I'd fix the benches (or at least most of them) in place too.
You may want people to be able to stand on certain things to give them a good killing shot into the next room/street so that certain areas aren't too easily defended. If so, having a bench or plant or a series of items kept in one place would allow that to happen.
Genrep, gogo and citycom should be static I think. I also think that "when" we decide on some gameplay mechanics, they will be tied to some sort of entity. Also, as static models, they can cast shadows, just not sharp dynamic shadows. You can change the lightmap settings to make it more defined.
I'll get to reading that stuff and post some ideas on phase one soon.
Ok, I'll compile the gogo and genrep as static props, and make a physics and a static version of the plant.
I'm working on the vendor desks, but I'm not sure which one to use. The first one I like most, the second one is more like in neocron:
http://www.biglines.nl/ncmod/vendordesk.jpg
http://www.biglines.nl/ncmod/vendordeskdetailed.jpg