I think the effect you are talking about is Bloom. It has a kinda love/hate thing with a lot of gamers.
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I think the effect you are talking about is Bloom. It has a kinda love/hate thing with a lot of gamers.
I know I was discussing the possibilities of new psi-effects in the new engine thing in my last post, but I realized that it would be easier to demonstrate some new drug effects (seeing as the one single one really does stink).
Also, I do realize that just editing the picture in photoshop and giving a little rundown on how you can replicate the effect probably isn't the way that effects can be added into engines... But hey, it doesn't hurt to see how everyone pictures drug effects as being :)
For each of the (currently two) drug effects that I've done, I've included three locations, so you can see the differences in each. My goal with that, was to make drug usage rather uncomfortable in NC, not too costly in DoY, and various effects in the wastelands. The reason for this was because I'm sure drug use would be condoned in a dictatorial society (in NC) for it's almost 'insightful' properties, while being fairly common in DoY for its BD roots.
The way it works in my head is that you get a toned-down version of the drug's specific effect when it's active. After the drug wears off, the drug's specific effect will triple in intensity, causing uncomfortableness in some areas while seeming very cool in others.
Here's the current drug effect in Plaza-1, so you can compare it to the others. (I don't have a picture of it ingame and didn't feel like taking it, so I just replicated the effect in photoshop... it's not really too different)
http://i5.photobucket.com/albums/y17...fects/base.jpg
http://i5.photobucket.com/albums/y17...ts/current.jpg
As you can see, it lets the user know that he's completely smashed, but instead of giving a 'sensation' makes the user feel like he's turned into an old television set with horrible reception.
Here's the first effect that I made. It has the same static effect, but handles it in a different way.
Plaza-1 active drug effect -- Plaza-1 active drug end effect
DoY-7 active drug effect -- DoY-7 active drug end effect
Wastelands active drug effect -- Wastelands active drug end effect
This drug's effect will make people either fascinated or uncomfortable around brighter areas in the world (Viarosso, Wastelands, areas with neon signs), and has a lesser effect on the darker areas in the world (Pepper Park, DoY, sewers, some appartments, etc etc).
Here's how you can do it in Photoshop (I use CS, things shouldn't be too different in any version of it):
1- Put a screenshot on the bottommost layer.
2- Make three layers above it.
3- Set your foreground brush color to black and your background brush color to white.
4- Fill each of the three empty layers with the paint bucket, so they're solid black.
5- Go into Filter > Noise > Add Noise, and type in the following settings: Amount: 225%, Distribution: Gaussian, and make sure that Monochromatic is checked. Do this for all three of the black layers. This step adds the TV-static stuff.
6- Go into Filter > Pixelate > Mosaic. Use cell size 4. This makes the TV-static in the last step slightly larger. Do this for all three of the static-y layers.
7- Set the rendering mode of all three layers to 'Darken'. This basically turns the white in the static invisible, and shows the black part, dependant on the background.
8- Set the opacity of these layers to 50%.
9- Leave all three of the static layers visible for the overdoes effect, but any one layer around for the active effect.
The second drug effect that I did is similar to the glowy effect in Guild Wars. Basically, it makes all of the light colors brighter, and the deep colors darker, though the effect is slightly different as you go across the spectrum and depends on the surrounding colors.
Plaza-1 active drug effect -- Plaza-1 active drug end effect
DoY-7 active drug effect -- DoY-7 active drug end effect
Wastelands active drug effect -- Wastelands active drug end effect
This area will make contrasted areas seem very cool (Pepper Park, the DoY clubs, maybe Viarosso) because the colors sort of 'bleed' into each other, and will make anything that moves seem very significant and almost magical. It will make you nearly blind in darker, greyer areas, however, so would be very unpleasant in Plaza and other areas.
Here's how you can do it:
1- Put a screenshot on the bottommost layer.
2- Duplicate that layer.
3- Set the tops rendering mode to Overlay. This effect does the color-changing effects that I mentioned in the paragraph above.
4- Go into Filter > Blur > Gaussian Blur, with the top layer selected. This makes the color seem to 'bleed out' into the other colors.
5- Duplicate the blurred layers two times for the overdose effect.
That's really all the effects that I have time for. Like I mentioned earlier in this paragraph... I'm assuming that doing these little tutorials for drug effects would mean nothing to a programmer, but it sure is fun :) You guys should either create your own drug effect/tutorials, or see if there's any areas or actions that look cool when you're completely wasted on one of the drugs by taking a screenshot and using one of the tutorials (hope they were written well enough)... Preferably both :)
Some rough colouring of Mr Skarns PA, detail will be added when i draw over it, this is just filling in areas of colour to get the basic look, also when i add the details the rough edges around the outside will be tidied up.
http://broken-reality.org/misc/tratosparough.gif
Have a shitty little scetch.
Sorry guys that Ive been gone for so long, School has really got me off my rocker as of recently, I swear, College (or at least mine) cases extreme cases of paranoya (or however you spell it), Anywho, In about a week or two Ill post some shit, including an animated video Im working on (it has to do with (a) ninja =P) I swear, I cant wait for the quarter to be over,
Ps, love the stuff Rose, looks awsome, to the rest of ye boyz, Keep it up, looks good, like the muscle girls Drib. :D
PEace out
On the left, what i did yesterday, on the right what ive added today.
http://broken-reality.org/misc/tratosparough.gif http://broken-reality.org/misc/tratospa2.gif
Still need to go around the whole picture to remove rough edges but ive toyed with adding some details and this is what it came to.
I prefer the term 'athletic'.Quote:
Originally Posted by Clive tombstone
I perfer the term tittasticQuote:
Originally Posted by Dribble Joy
Kaaaahhh... Meeee... Haaaa....Meee.... HAAAAAA!!!!Quote:
Originally Posted by Tratos
Sorry, couldn't resist.
Que?Quote:
Originally Posted by Dribble Joy
(Too short O_o)
You clearly know not of DBZ.
Nope but i have been tweaking the hair as its far to big, i do see what you mean now though :pQuote:
Originally Posted by Dribble Joy
Here's my alternative drug-flash effect.
Original Screenshot
http://img355.imageshack.us/img355/9...02779sw.th.jpg
Drugflash Screenshot
http://img355.imageshack.us/img355/7...lash0et.th.jpg
Do you not mean.Quote:
Originally Posted by Dribble Joy
"Kaaaahhh... Meeee... Haa..."
TUNE IN FOR NEXT WEEKS EXCITING EPISODE OF DBZ!!!
NEXT WEEK!
"...aa....Meee.... HAAAAAA!!!!"
-Scarus
dammit people! slow down! :p
Back home, but as I explain on the OOC forum, not exactly in the best shape at the moment... ***!@)!@@!)*)^!!
Sunny, your style is terrifically amazing. It seems to change almost hypnotically from one pic to the next, it's very interesting. Proportion's hardly an issue when you're going in such a stylized direction, but I will admit that these pictures are heavily biased in that they're all female models :P
I'll use my downtime to whimper and scan in what little I have. Having a little trouble understanding what I can do to get these muy bueno clean lines (other than retrace them manually, BLEAH!!!)