Here's an idea...sell 48% of Neocron rights to gamigo also, and let it go f2p. Then I'll have plenty of people to group with and kill when they piss me off.
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Here's an idea...sell 48% of Neocron rights to gamigo also, and let it go f2p. Then I'll have plenty of people to group with and kill when they piss me off.
God damnit, you're still here too?Quote:
Originally Posted by MrTrip
Mr.Trip - What do you think the server resources are required for this? Please include dB and login server requirements. I have no idea.Quote:
Originally Posted by MrTrip
what makes me angry after read this is that, KK could have told us years ago instead gone mute. I feel sorry for KK being overworked (though good for them they get paid) and disregard NC. I wonder how KK came to be the BP dev was that a 10tacle move? KK original idea then sold the IP to gamigo?if it was money that you need you could have made a new paycheck system for customers, like not using paypal... and having credit card input somewhere which is common in any selling system.
Never leaving ;)Quote:
Originally Posted by Model192
Im glad that some developers still work in their private time on neocron. Fixing the cheatprotection could fix the netcode abit. That would be a huge step and bringing back alot more fun ingame.
@ Kirk: As i can see you read through the thread. We had a little DB error on terra some months ago (click me) which caused damage at some players appartments. Chenoa told us that you are on it and after 1 or 2 weeks like 2% of the missing furnitures came back. But thats all so far. Iam not the only one who has literally lost all his important stuff. I would be appreciate about an information about this issue. :)
Actually, that would probably make it worse. Part of the reason the netcode is so much worse than it used to be is because of all the crap they had to add to help stave off cheats.Quote:
Originally Posted by Powerpunsh
Its not a part its the central issue. So if they do a rework on their cheatprotection neocron would make a huge step back to its top again. In my opinion its not a matter of content but rather a matter of its playability which causes the leak of population.Quote:
Originally Posted by flib
So lets see how things going and hope the best for neocron. :angel:
Honestly the code is horrible. It has been modified a lot when it probably wasn't designed to be (as I said earlier in the thread a bunch).Quote:
Originally Posted by flib
So really, the cheat protection probably broke stuff because of that. I honestly think much of anything they do to the code has a good chance of breaking something, Kirk said it himself in that phone call that the code is a nightmare to work with.
where do you get anything about cheat protection? There has never been any cheat protection in neocron except the filecheck from what I hear from some of the more knowledgeable people, not even rudimentary network security any flash game offers (yes that's exaggerated for those that didn't notice)Quote:
Originally Posted by CoreInsanity
Quote:
Originally Posted by Biglines
I agree, and from what I have seen there isn't. There is a little bit more than the file check I know that, but not a whole lot.
They were talking about cheat protection breaking netcode, so I was mostly making a point that adding cheat protection more than likely isn't what ultimately broke the code (If they added it at all). It's just the fact that the code is a nightmare, which means pretty much anything you do to it is going to be complicated and have a high potential to break other stuff.
If they have any cheat protection it sucks. The file check we know they have is weak.
You said many times before that the code is horrible (Before Kirk said anything). So are you a dev of some sort, and have you seen the source code?Quote:
Originally Posted by CoreInsanity
Also it was said that the devs work on it in their own time, and are paid only yo work on BP. They probably know how to fix the problems with the last patches, but they are not in a position to as BP has to come first.
lol, no I'm not a dev (not at KK, anyway) nor have I seen the source code. I do web design, specifically PHP backends and know a lot of people who do application development in C / C++. I have messed with the two as well, to some degree. Though, due to being busy I haven't had much time to do more than studying a few things and asking the people I know questions.Quote:
Originally Posted by Brammers
The signs are there, though. I have seen them many times in other applications (Granted on a smaller scale than Neocron). Especially in some medium sized web applications I have seen (Still smaller than Neocron, though). People designed it with one goal in mind, to make it work exactly how they thought it out at the start and then left no room for expansion.
I have been playing since beta 4 NC classic, and remember the game slowly getting slightly worse stability wise every time they did a patch that added or changed much of anything aside from small balance stuff here and there.
Given how much they have expanded the game since then to make NC2 as we have now, it makes sense that the architecture wasn't designed properly for this sort of thing. I honestly wonder some times if this game was initially made to be an FPS game and then changed to be an MMO (Back in the very early development of it).
On top of that, they changed development teams afaik. If I recall, I don't think any of the original NC developers are still working with them, are they? So that would further make it a nightmare to work with, if that's the case. Who knows how well it was documented.
Oh yeah, don't get me wrong (If you were at all). I think the fact that the devs worked on this in their spare time is really cool. Makes me think a lot more of them than I used to, it's a good thing they did and shows some dedicated to Neocron IMO.Quote:
Originally Posted by Brammers
I don't know how well they can fix the problems that plague NC. It's possible to fix them, but how much work will be needed to do so is really too hard for anyone but the devs to tell.
For all we know (Unless they specified such) they were working on that patch for a while in their spare time.
I can't say with 100% accuracy that the code is designed like that, or that it's horrible. I don't know if it's:
1) Simply lack of time.
2) Lack of documentation.
3) Badly planned out development (Initially).
4) New developers that don't know the code.
5) A combination of all 4.
6) Something else entirely.
I am only stating conclusions I have reached logically over the course of observing the games development for years. As I said, I know most of the hacks (and before I quit a while ago due to lack of time IRL, was in the process of writing a report on them to send to KK. Though, I have a feeling KK has reports on most of them but it can't hurt to send them in anyway). The fact that a lot of these hacks work the way they do has helped lead me to these conclusions. However I would be happy to give KK a full report on pretty much everything I know (as I said), I just have to have the time to write it.
well I did have a long discussion with a gm a few years back, who was also a dev, who explained pretty clearly that the code is worse than you can imagine, he spent more time just trying to sort through it than actually getting things done. He also explained that the two engines were not well-integrated, which is one of the main causes for fatals and the huge amount of memory leaks still present in neocron. These things are simple facts, the neocron source code is an incredible mess. I'm not sure if this was also posted on the forums, so I can't link to a post, but it was in a long discussion when I was trying to get some dev support for getting lists of items sold at vendors, and for some events (before the insolvency).Quote:
Originally Posted by Brammers
new engine is required to save NC clean code is a must have. now i don't know what i could do to support KK if they decide to have a team dedicated to NC. it saddens me to see my fav game in such poor state.