Originally Posted by Biglines
While we were working neocron:source, we had lengthy and in depth discussions about implementing the skill system and the different weapon types in a hitscan game engine such as the udk or source.
Some of those conclusions are:
- hitscan weapons make about 90% of the weapons exactly the same. A cs, ak, dissy, pistol, rifle, h-c weapon will all fire relatively the same, just minutely different in the look of the projectile, and slight changes in recoil (new), and fire rate.
- the weaponlore/aiming skill in general will have almost no influence over actually hitting your target, seeing as there is only so much spread you can have, if you also vary spread over different weapons.
- It will completely change the way fights are fought, since dodging, movement and speed will have almost no effect on how much you are hit, making fights have to be fought over much larger areas with taking cover as the main mechanic.
And this is just a few of the observations from a game-play perspective, the game would have to be completely rebalanced and every zone would have to be changed. This is completely opposite of the goal of being able to use the old assets and mechanics, in essence having make an almost completely different game, game-play wise.
While it might be cool for neocron 3, it opposes almost every goal neocron reloaded seems to have.