Clarification of earlier statements and thoughts...
To my fellow Players,
This is a big one and I hope it answers some questions.
I appreciate both your comments. I apologized because I wanted to be sure words said in a manner less personal than face to face were not perceived as rude or disrespectful; especially to those that have a desire for positive events that power productive results.
Biglines,
I am not a F2P fan. In my opinion F2P lacks the responsible control yet fun and free playing environment that NC enforced. NC (whether or not it was an intention) has and had a moral and ethical balance that eliminates many of the player-base that seeks to disrupt a game world environment. The LE reinforced this. BP has its rules and if the line is crossed you are deleted, period. I like this also but, this does not serve BP as an opportunity to warn those that are part of the revenue food chain.
Brammers "On the BP side of things, well KK are still working on that, and that's a good thing. Does bother me some of the foul-ups I read on the forums and in reviews. However without any word from KK on Neocron it appears KK are 100% focused on BP and 0% on NC."
There is a post from Kirt, in under one of my most upsetting comments I have ever made on the forum that "He" as the Executive Officer states that he will keep NC on-line (for the time being).
So I am a bit confused at "Who" controls what and where the real authority lies with NC. I have heard read endless unpleasant argument about KK over the years but, I cannot be as coarse with KK's actions because even though we were informed the operative word creating the discourse with NC was "Insolvency" the true definition and circumstances surrounding the company's survival are not as defined. I will tend to side with the "My unproven belief" that KK had to do things that created a discontinuity amongst the development team and the business end.
As we can see here and now, KK's decisions wrong or right allow NC to continue on and allow still a possibility of hope for another life span. Yes , KK may have not been the sole or key factor after a certain point which caused NC to still be here and have others say that NC 3 may exist but, it is here and so are we. I think for what ever reason KK was forced to make survival decisions that upset (I am sure to say the least) his co-workers, the company, the development team; there decisions were made for a someone's and or some survival reason. Artist's over the centuries have tossed out their masterpieces and even painted over them if "they" thought it was needed. KK may have committed the same error. Except in this case, it appears Kirk Lenke, and our obvious NC team friends who speak and visit us from time to time, are in some form of control to partner (if applicable) in the fate of this NC world.
I may easily sound like I am defending KK ignorantly but the fact is there are (and were) many things happening behind the mask called "Insolvency" not shared (and not prudent to be shared) with us.
With that said, I respect you both because I have read you words many times, as well as Loki :) and others. I make my "Off-Line" mmo comment because NC could have been simply "Off-Line" a long time ago except people like Snowcrash, Nidhogg and others have contributed greatly to NC as it is no matter the smallest effort. I think these people are artiest who refuse to paint over their masterpiece even though they have created another in the likes of BP.
So, even though I believe Mr. Lenke has his say, personal efforts from those mentioned and not mentioned will give NC a 3rd life or not.
As for my use of the term "Off-line" mmo's Sir Brammers :)...
Yourself, Biglines and Loki have ALL mentioned other mmo's failed, failing and some that are going the old (and still successful route) of being proprietary.
I am suggesting to create a market for some carefully selected mmo's that are going to die or that may have already died; suggest a partnership with the owners/developers of those dead or soon to die mmo's and use them as virtual add-on packs/worlds for BP. BP will be the glue that binds these add-on's together. BP will make ALL the Space Rules/Development and integration decisions, as well as receive percentages of the revenues for using these mmo's as an add-on who would otherwise not had another life to earn revenues.
Now please just think a moment, how long would new content be able to be introduced now "IF" BP development team used their knowledge to hammer out the core storyline changes and resource missions (etc, etc, and what ever other creative actions they come up with).
Walk around, PvP worlds could be introduced (pre determined by BP of course) every few months. Those that partner will do the integration under agreement, some additional Premium mod concepts will be created, additional, missions will require virtual travel to new worlds to become a character on that add-on world or trade with it. these best of the best failed mmo's will keep a very high percentage of their original concept but, now have BP Universes and Galaxies to open up months of new content and interaction with thousands of players.
I am suggesting that the population will have so much space to explore and multiple worlds to create, fight, develop find resources that the core BP world can take their ideas to hundreds and even thousands of weapons, ships, clothing, Premium mod's etc.., etc...
This will mean that someone who joins BP will get a discount on the add-on worlds OR, they can purchase the add-on world and be restricted to playing that mmo as a pay to play.
Now, those solitary Pay2play people will still be able to develop characters, play that world and involve themselves in the economy of BP yet, how long do you think they will just want to stay there when visitors from other places tell them how cool it is to fight on Neocron?
If your going to join a second mmo and you have a chance to make all the time and effort you put into mmo #1 work with the effort in mmo #2 and becoming a member of space travel in BP, and allow you the ability to spend your NC cash or crons from another world to build a ship to fight, hijack and so on...; I think with the careful price adjustments you can draw in thousands of players with BP F2P and then make cash from the other mmo worlds using Premium mod sales and MONTHLY fees to support them and deliver profit to the partner mmo world. All of this at lower costs than they could have done alone.
SOME, instancing, and I mean a creative use of that as a revenue generator hand in hand with dedicated Cloud server time for groups such as clans as a pay to use or rent for a period of time. Would I pay $3-$5 bucks per month to have a "Secret Hidden Space Station" on my own Cloud? what if they stop paying fee's? No big deal, now the Secret area becomes visible and if some lucky clan or person happens upon it the loot and salvaging can be like winning the lottery. I am just creative thinking here...
Holo suits (as I mentioned before) can be used to disguise players from other worlds so they can (to a limited extent) fight and interact with places they are not from, similar concept can disguise space ships so you can land.
If the company has legal conceive the right contracts and revenue is distributed responsible with a partnership then BP should have so many streams of incoming revenue as well as stability that Gamigo will be paid off sooner than later. Off'line mmo's that would have been shelved will make cash as well as BP. Then, your player base will form the worlds. If a partnership goes wrong then, BP can have its hidden enemy take the planet out and good by, back to the shelf.
So, in the metaphor I used above with artists, BP will be the landscape for this virtual civilization. If you asking on how to introduce these add-ons I suggest, the (at one time hidden) enemy in BP can remain the supreme enemy but, the Federation of planets (so to speak, and I realize the existing conflict between the races in BP) can unite when they discover a world held captive by the (once Hidden enemy) and think of a player united battle, huge ships fighting with smaller ship support. Trade skills introduced into be to have unique universal tools to rep and cst on these huge ships as they fight, many players working together on an NPC generated super ship fighting in the battle provided by the story line. The players who unite are rated by percentage scales that if they become a negative to the group they are deleted from the battle and penalized.
NC I see as a Major PvP world and a Core trade-skill world for many of the in-game items need to be built. I would say that there will be plenty to go around.
Now, BP will be the largest Cloud MMo period (I believe) and with BP focusing on BP development and another BP group working with the add-on worlds to keep the standards this could be very large and profitable.
I forgot to mention that the holo suit and ship holo camo concept was just the metric that would be used as the hidden balancing feature in addition to what it does for the player and equipment. In other words if i left NC as a human and arrived on a creature schemed world the purchased (built from resources collected from many places) suit would make me not just look like them but, I would be restricted to the same balancing metrics applied to that world. i would have to buy, make weapons from that world because my existing weapons would not be usable there, unless you applied the concept to the weapons but I see this as not immediately necessary because if an inventory database is created with a cloak for ship as well as character then, while waring that cloak you specific inventory for that disguise would activate the weapons for that world.
I did it again, I wrote another book. I hope this is clearer. What I say is what many players ask for playing a proprietary mmo. BP has a great space environment, think of the missions and fighting it can create with many worlds, think of the Premium stuff sold at an economy of player scale price, think of the add-on worlds supporting their operational time with monthly fees, think of creating a pay to store character house or planet where if you plan to come back it will cost you $0.50-1$ per month per planet you want to store you account info or a flat $24.00 per year (I think that NC was too generous with allowing ppl to come back 5 years later for free.
I have not mentioned farming accounts sold against game policy but, this needs to be combated so I also suggest that you create a limited account auction house for all character reactivation/sale's. If an account is not restored or trades through this system then it simply is deleted when its fees are stopped being paid.
Ok, it is my turn to hush. My excuse is that even though I am not an employee with NC/BP development, I still want to see you all get your rewards. I see BP as being the showcase of not just a great space game but of a large scope human endeavor in a virtual world that in another lifetime will exist in some form, in some future.
As always; My Respectful wishes to the community,
JohnGalt
P.S. Thank-You Brammers, Biglines and Loki as well as SnowCrash, Nidhogg and the rest of you not mentioned for continuously "Stirring the Pot", enticing commentary.