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Originally Posted by
Dasore
damn what a wall of text, but as i read through it i also thought, what a waste of time. But still i think its worth to write some things about what you are complaining:
1. you fail every 4-6 cube, use an outpost if you want to research high level stuff
IF I could use outposts without getting shot and IF those outposts happen to be open for use that might be an option. Unfortunately more often than not this is not the case, because most clans who claim outposts lock them down or because mobs and PVPers are looking for easy trader kills.
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2. 1 cube consumes 85 lube, so even if you fail every 4th you only need 340 for 1 mission. Bought by a barter that are 5531 nc. 30k-5531 isnt enough profit for 4-5 minutes work?
You do have a point there, but then you don't need another player for grinding either, right? Which is why I am calculating this stuff without barter for sake of comparison.
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3. you dont have to fight for you life to get those xp and money. Also any level of player can run missions, but not grind a grim chaser.
I agree to the latter part of your sentence, but the first part of it is wrong as far as using outposts is concerned. See #1.
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4. 1,6k xp on stats you usually dont any xp on when you are grinding.
3x 1,6k - yes. Still considerably less than what is gained from grinding overall.
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5. you get the lost xp for failing a process back when you succed the next one
From success you get more xp than what you lost, but that is it. you don't get the lost xp back in addition to the xp gained from success.
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6. you get sl up to 100
And the purpose of that being? That it is harder to hack my belt that contains a single datacube? What an advantage...
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7. you will barely get killed running missions or standing at an outpost for researching
Wrong. There is good reason, why I no longer use outposts for trading jobs.
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8. you dont have to pay for repairs or implanting when dying
Erm...WHAT? If i get shot by some trigger-happy PvPer I positively do have costs for repairs and implanting - just as everyone else does.
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The xp and money ratio compared grinding or doing missions is pretty good atm in my opinion. Grinding has to give more xp/money cause of the reasons above. The sl should get a bit of a rework so you get at least 1 point per mission.
I am not saying that missions should award every bit as much money and xp as grinding. my point is that misssions should not be made even less attractive than they are already.
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Talking about none is running those missions after fsm is the biggest and best joke i have heard in 2015. You can start those missions only if you already have fsm access (90 symp), probably the most none grinding money is made of tl 150 cubes atm cause everyone is running them to get around 1 mill profit in 30 mins when bought of some trader.
I am a trader myself, thank you. I am well aware of that. However, I said nothing about merely turning in missions prepared by someone else, right? I was referring to doing all of the mission yourself - including the time- and ressource-consuming part of researching in the first place.