Originally Posted by
Mokoi
There are a number of different constellations to take into account:
Vehicle with LE driver/passenger and LE gunner
Vehicle with LE driver/passenger and non-LE gunner
Vehicle with non-LE driver/passenger and LE gunner
Vehicle with non-LE driver/passenger and non-LE gunner
Any ruleset for their interplay that involves a state where the vehicle is immune to damage, makes possible abuse.
This is especially true for any ruleset that allows players to switch between LE/combat-mode in an instant by merely re-seating.
It is however also true when the state is always that of immunity (e.g. LE VHC cannot take damage and cannot be entered by non-LE), as you can grief other simply by blocking loot.
We wanted a clear ruleset where no abuse can occur.
With vehicles being subject to damage in any constellation and LE players being locked out of PvP, this is the case.
It is the players sole choice to be able to fight for his vehicle or enjoy the godmode privilege provided by the LE.
The problem I see here is of a different kind:
Vehicles should not be too easily ganked by common firearms and should certainly have a fair chance to prevent the fait of destruction - be it through combat or fleeing.
This is not something that applies to the LE drivers only.