Hey, runspeed is much lower on the testserver, but none of the patchnotes tells anything about it.
New runspeed cap? Bug or feature?
Printable View
Hey, runspeed is much lower on the testserver, but none of the patchnotes tells anything about it.
New runspeed cap? Bug or feature?
That would be awesome! Could anybody please confirm this?
At first i thought it was reduced as you say, but after running around a bit more, i dont think it is. when in the neoconstruct it feels slower and i have to put that down to the vast open flat area... run around the city zones on a character with same ath/agl as a retain char and it feels the same.
Yeah I wasn't sure about this. I was thinking that it just feels slower because of the widescreen "fix", with a much lower FOV.
Runspeed calculations have not been touched. Flib is right, it feels slower because the field of view calculations have been fixed.
Slauncha,
Alduin
Thank you Alduin! Thread can be closed please.